Let\'s say I need to communicate with a class that provides a protocol and calls delegate methods when an operation is complete, as so:
@protocol SomeObjectD
It sounds like you wish to communicate with an existing class which is designed to take a delegate object. There are a number of approaches, including:
Here is one way to do (3). First let's assume your SomeObject is:
@protocol SomeObjectDelegate
@required
- (void)stuffDone:(id)anObject;
- (void)stuffFailed;
@end
@interface SomeObject : NSObject
{
}
+ (void) testCallback:(id<SomeObjectDelegate>)delegate;
@end
@implementation SomeObject
+ (void) testCallback:(id<SomeObjectDelegate>)delegate
{
[delegate stuffDone:[NSNumber numberWithInt:42]];
[delegate stuffFailed];
}
@end
so we have some way to test - you will have a real SomeObject.
Now define a class which implements the protocol and calls your supplied blocks:
#import "SomeObject.h"
typedef void (^StuffDoneBlock)(id anObject);
typedef void (^StuffFailedBlock)();
@interface SomeObjectBlockDelegate : NSObject<SomeObjectDelegate>
{
StuffDoneBlock stuffDoneCallback;
StuffFailedBlock stuffFailedCallback;
}
- (id) initWithOnDone:(StuffDoneBlock)done andOnFail:(StuffFailedBlock)fail;
- (void)dealloc;
+ (SomeObjectBlockDelegate *) someObjectBlockDelegateWithOnDone:(StuffDoneBlock)done andOnFail:(StuffFailedBlock)fail;
// protocol
- (void)stuffDone:(id)anObject;
- (void)stuffFailed;
@end
This class saves the blocks you pass in and calls them in response to the protocol callbacks. The implementation is straightforward:
@implementation SomeObjectBlockDelegate
- (id) initWithOnDone:(StuffDoneBlock)done andOnFail:(StuffFailedBlock)fail
{
if (self = [super init])
{
// copy blocks onto heap
stuffDoneCallback = Block_copy(done);
stuffFailedCallback = Block_copy(fail);
}
return self;
}
- (void)dealloc
{
Block_release(stuffDoneCallback);
Block_release(stuffFailedCallback);
[super dealloc];
}
+ (SomeObjectBlockDelegate *) someObjectBlockDelegateWithOnDone:(StuffDoneBlock)done andOnFail:(StuffFailedBlock)fail
{
return (SomeObjectBlockDelegate *)[[[SomeObjectBlockDelegate alloc] initWithOnDone:done andOnFail:fail] autorelease];
}
// protocol
- (void)stuffDone:(id)anObject
{
stuffDoneCallback(anObject);
}
- (void)stuffFailed
{
stuffFailedCallback();
}
@end
The only thing you need to remember is to Block_copy() the blocks when initializing and to Block_release() them later - this is because blocks are stack allocated and your object may outlive its creating stack frame; Block_copy() creates a copy in the heap.
Now you can all a delegate-based method passing it blocks:
[SomeObject testCallback:[SomeObjectBlockDelegate
someObjectBlockDelegateWithOnDone:^(id anObject) { NSLog(@"Done: %@", anObject); }
andOnFail:^{ NSLog(@"Failed"); }
]
];
You can use this technique to wrap blocks for any protocol.
ARC Addendum
In response to the comment: to make this ARC compatible just remove the calls to Block_copy()
leaving direct assignments:
stuffDoneCallback = done;
stuffFailedCallback = fail;
and remove the dealloc
method. You can also change Blockcopy
to copy
, i.e. stuffDoneCallback = [done copy];
, and this is what you might assume is needed from reading the ARC documentation. However it is not as the assignment is to a strong variable which causes ARC to retain the assigned value - and retaining a stack block copies it to the heap. Therefore the ARC code generated produces the same results with or without the copy
.
The below link explains how the call backs using delegates could be easily replaced with blocks.
The examples includes UITableview,UIAlertview and ModalViewController.
click me
Hope this helps.
You could do something like this:
typedef void (^AZCallback)(NSError *);
AZCallback callback = ^(NSError *error) {
if (error == nil) {
NSLog(@"succeeded!");
} else {
NSLog(@"failed: %@", error);
}
};
SomeObject *o = [[SomeObject alloc] init];
[o setCallback:callback]; // you *MUST* -copy the block
[o doStuff];
...etc;
Then inside SomeObject
, you could do:
if ([self hadError]) {
callback([self error]);
} else {
callback(nil);
}