I\'m trying to create an NSTimer
in Swift
but I\'m having some trouble.
NSTimer(timeInterval: 1, target: self, selector: test(), us
For swift 3
let timer = Timer.scheduledTimer(timeInterval: 0.01, target: self, selector: #selector(self.test), userInfo: nil, repeats: true)
Function declaration In same class:
@objc func test()
{
// my function
}
For Swift 3
//Sample code to create timer
Timer.scheduledTimer(timeInterval: 1, target: self, selector: (#selector(updateTimer)), userInfo: nil, repeats: true)
WHERE
timeInterval:- Interval in which timer should fire like 1s, 10s, 100s etc. [Its value is in secs]
target:- function which pointed to class. So here I am pointing to current class.
selector:- function that will execute when timer fires.
func updateTimer(){
//Implemetation
}
repeats:- true/false specifies that timer should call again n again.
Change as a simple string naming in the method calling for selector syntax
var timer1 : NSTimer? = nil
timer1= NSTimer(timeInterval: 0.1, target: self, selector: Selector("test"), userInfo: nil, repeats: true)
After that, type func test().
I found many of these answers to be helpful but it wasn't clear how to do this with something that wasn't a button. I was adding a gesture recognizer to a UILabel in swift and struggled so here's what I found worked for me after reading everything above:
let tapRecognizer = UITapGestureRecognizer(
target: self,
action: "labelTapped:")
Where the "Selector" was declared as:
func labelTapped(sender: UILabel) { }
Note that it is public and that I am not using the Selector() syntax but it is possible to do this as well.
let tapRecognizer = UITapGestureRecognizer(
target: self,
action: Selector("labelTapped:"))
Selector in Swift 4:
button.addTarget(self, action: #selector(buttonTapped(sender:)), for: UIControlEvents.touchUpInside)
It may be useful to note where you setup the control that triggers the action matters.
For example, I have found that when setting up a UIBarButtonItem, I had to create the button within viewDidLoad or else I would get an unrecognized selector exception.
override func viewDidLoad() {
super.viewDidLoad()
// add button
let addButton = UIBarButtonItem(image: UIImage(named: "746-plus-circle.png"), style: UIBarButtonItemStyle.Plain, target: self, action: Selector("addAction:"))
self.navigationItem.rightBarButtonItem = addButton
}
func addAction(send: AnyObject?) {
NSLog("addAction")
}