@selector() in Swift?

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清酒与你
清酒与你 2020-11-21 15:24

I\'m trying to create an NSTimer in Swift but I\'m having some trouble.

NSTimer(timeInterval: 1, target: self, selector: test(), us         


        
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  • 2020-11-21 16:04

    Since Swift 3.0 is published, it is even a little bit more subtle to declare a targetAction appropriate

    class MyCustomView : UIView {
    
        func addTapGestureRecognizer() {
    
            // the "_" is important
            let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(MyCustomView.handleTapGesture(_:)))
            tapGestureRecognizer.numberOfTapsRequired = 1
            addGestureRecognizer(tapGestureRecognizer)
        }
    
        // since Swift 3.0 this "_" in the method implementation is very important to 
        // let the selector understand the targetAction
        func handleTapGesture(_ tapGesture : UITapGestureRecognizer) {
    
            if tapGesture.state == .ended {
                print("TapGesture detected")
            }
        }
    }
    
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  • 2020-11-21 16:05

    Swift 4.1
    With sample of tap gesture

    let gestureRecognizer = UITapGestureRecognizer()
    self.view.addGestureRecognizer(gestureRecognizer)
    gestureRecognizer.addTarget(self, action: #selector(self.dismiss(completion:)))
    
    // Use destination 'Class Name' directly, if you selector (function) is not in same class.
    //gestureRecognizer.addTarget(self, action: #selector(DestinationClass.dismiss(completion:)))
    
    
    @objc func dismiss(completion: (() -> Void)?) {
          self.dismiss(animated: true, completion: completion)
    }
    

    See Apple's document for more details about: Selector Expression

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  • 2020-11-21 16:05
    // for swift 2.2
    // version 1
    buttton.addTarget(self, action: #selector(ViewController.tappedButton), forControlEvents: .TouchUpInside)
    buttton.addTarget(self, action: #selector(ViewController.tappedButton2(_:)), forControlEvents: .TouchUpInside)
    
    // version 2
    buttton.addTarget(self, action: #selector(self.tappedButton), forControlEvents: .TouchUpInside)
    buttton.addTarget(self, action: #selector(self.tappedButton2(_:)), forControlEvents: .TouchUpInside)
    
    // version 3
    buttton.addTarget(self, action: #selector(tappedButton), forControlEvents: .TouchUpInside)
    buttton.addTarget(self, action: #selector(tappedButton2(_:)), forControlEvents: .TouchUpInside)
    
    func tappedButton() {
      print("tapped")
    }
    
    func tappedButton2(sender: UIButton) {
      print("tapped 2")
    }
    
    // swift 3.x
    button.addTarget(self, action: #selector(tappedButton(_:)), for: .touchUpInside)
    
    func tappedButton(_ sender: UIButton) {
      // tapped
    }
    
    button.addTarget(self, action: #selector(tappedButton(_:_:)), for: .touchUpInside)
    
    func tappedButton(_ sender: UIButton, _ event: UIEvent) {
      // tapped
    }
    
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  • 2020-11-21 16:05

    Using #selector will check your code at compile time to make sure the method you want to call actually exists. Even better, if the method doesn’t exist, you’ll get a compile error: Xcode will refuse to build your app, thus banishing to oblivion another possible source of bugs.

    override func viewDidLoad() {
            super.viewDidLoad()
    
            navigationItem.rightBarButtonItem =
                UIBarButtonItem(barButtonSystemItem: .Add, target: self,
                                action: #selector(addNewFireflyRefernce))
        }
    
        func addNewFireflyReference() {
            gratuitousReferences.append("Curse your sudden but inevitable betrayal!")
        }
    
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  • 2020-11-21 16:06

    Swift itself doesn't use selectors — several design patterns that in Objective-C make use of selectors work differently in Swift. (For example, use optional chaining on protocol types or is/as tests instead of respondsToSelector:, and use closures wherever you can instead of performSelector: for better type/memory safety.)

    But there are still a number of important ObjC-based APIs that use selectors, including timers and the target/action pattern. Swift provides the Selector type for working with these. (Swift automatically uses this in place of ObjC's SEL type.)

    In Swift 2.2 (Xcode 7.3) and later (including Swift 3 / Xcode 8 and Swift 4 / Xcode 9):

    You can construct a Selector from a Swift function type using the #selector expression.

    let timer = Timer(timeInterval: 1, target: object,
                      selector: #selector(MyClass.test),
                      userInfo: nil, repeats: false)
    button.addTarget(object, action: #selector(MyClass.buttonTapped),
                     for: .touchUpInside)
    view.perform(#selector(UIView.insertSubview(_:aboveSubview:)),
                 with: button, with: otherButton)
    

    The great thing about this approach? A function reference is checked by the Swift compiler, so you can use the #selector expression only with class/method pairs that actually exist and are eligible for use as selectors (see "Selector availability" below). You're also free to make your function reference only as specific as you need, as per the Swift 2.2+ rules for function-type naming.

    (This is actually an improvement over ObjC's @selector() directive, because the compiler's -Wundeclared-selector check verifies only that the named selector exists. The Swift function reference you pass to #selector checks existence, membership in a class, and type signature.)

    There are a couple of extra caveats for the function references you pass to the #selector expression:

    • Multiple functions with the same base name can be differentiated by their parameter labels using the aforementioned syntax for function references (e.g. insertSubview(_:at:) vs insertSubview(_:aboveSubview:)). But if a function has no parameters, the only way to disambiguate it is to use an as cast with the function's type signature (e.g. foo as () -> () vs foo(_:)).
    • There's a special syntax for property getter/setter pairs in Swift 3.0+. For example, given a var foo: Int, you can use #selector(getter: MyClass.foo) or #selector(setter: MyClass.foo).

    General notes:

    Cases where #selector doesn't work, and naming: Sometimes you don't have a function reference to make a selector with (for example, with methods dynamically registered in the ObjC runtime). In that case, you can construct a Selector from a string: e.g. Selector("dynamicMethod:") — though you lose the compiler's validity checking. When you do that, you need to follow ObjC naming rules, including colons (:) for each parameter.

    Selector availability: The method referenced by the selector must be exposed to the ObjC runtime. In Swift 4, every method exposed to ObjC must have its declaration prefaced with the @objc attribute. (In previous versions you got that attribute for free in some cases, but now you have to explicitly declare it.)

    Remember that private symbols aren't exposed to the runtime, too — your method needs to have at least internal visibility.

    Key paths: These are related to but not quite the same as selectors. There's a special syntax for these in Swift 3, too: e.g. chris.valueForKeyPath(#keyPath(Person.friends.firstName)). See SE-0062 for details. And even more KeyPath stuff in Swift 4, so make sure you're using the right KeyPath-based API instead of selectors if appropriate.

    You can read more about selectors under Interacting with Objective-C APIs in Using Swift with Cocoa and Objective-C.

    Note: Before Swift 2.2, Selector conformed to StringLiteralConvertible, so you might find old code where bare strings are passed to APIs that take selectors. You'll want to run "Convert to Current Swift Syntax" in Xcode to get those using #selector.

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  • 2020-11-21 16:06

    Swift 2.2+ and Swift 3 Update

    Use the new #selector expression, which eliminates the need to use string literals making usage less error-prone. For reference:

    Selector("keyboardDidHide:")
    

    becomes

    #selector(keyboardDidHide(_:))
    

    See also: Swift Evolution Proposal

    Note (Swift 4.0):

    If using #selectoryou would need to mark the function as @objc

    Example:

    @objc func something(_ sender: UIButton)

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