I\'m trying to create an NSTimer
in Swift
but I\'m having some trouble.
NSTimer(timeInterval: 1, target: self, selector: test(), us
When using performSelector()
/addtarget()/NStimer.scheduledTimerWithInterval()
methods your method (matching the selector) should be marked as
@objc
For Swift 2.0:
{
//...
self.performSelector(“performMethod”, withObject: nil , afterDelay: 0.5)
//...
//...
btnHome.addTarget(self, action: “buttonPressed:", forControlEvents: UIControlEvents.TouchUpInside)
//...
//...
NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector : “timerMethod”, userInfo: nil, repeats: false)
//...
}
@objc private func performMethod() {
…
}
@objc private func buttonPressed(sender:UIButton){
….
}
@objc private func timerMethod () {
….
}
For Swift 2.2, you need to write '#selector()' instead of string and selector name so the possibilities of spelling error and crash due to that will not be there anymore. Below is example
self.performSelector(#selector(MyClass.performMethod), withObject: nil , afterDelay: 0.5)
For future readers, I found that I experienced a problem and was getting an unrecognised selector sent to instance
error that was caused by marking the target func
as private.
The func
MUST be publicly visible to be called by an object with a reference to a selector.
selector
is a word from Objective-C
world and you are able to use it from Swift
to have a possibility to call Objective-C
from Swift
It allows you to execute some code at runtime
Before Swift 2.2
the syntax is:
Selector("foo:")
Since a function name is passed into Selector
as a String
parameter("foo") it is not possible to check a name in compile time. As a result you can get a runtime error:
unrecognized selector sent to instance
After Swift 2.2+
the syntax is:
#selector(foo(_:))
Xcode's autocomplete help you to call a right method
Selectors are an internal representation of a method name in Objective-C. In Objective-C "@selector(methodName)" would convert a source-code method into a data type of SEL. Since you can't use the @selector syntax in Swift (rickster is on point there), you have to manually specify the method name as a String object directly, or by passing a String object to the Selector type. Here is an example:
var rightBarButton = UIBarButtonItem(
title: "Logout",
style: UIBarButtonItemStyle.Plain,
target: self,
action:"logout"
)
or
var rightBarButton = UIBarButtonItem(
title: "Logout",
style: UIBarButtonItemStyle.Plain,
target: self,
action:Selector("logout")
)
Here's a quick example on how to use the Selector
class on Swift:
override func viewDidLoad() {
super.viewDidLoad()
var rightButton = UIBarButtonItem(title: "Title", style: UIBarButtonItemStyle.Plain, target: self, action: Selector("method"))
self.navigationItem.rightBarButtonItem = rightButton
}
func method() {
// Something cool here
}
Note that if the method passed as a string doesn't work, it will fail at runtime, not compile time, and crash your app. Be careful
Create Refresh control using Selector method.
var refreshCntrl : UIRefreshControl!
refreshCntrl = UIRefreshControl()
refreshCntrl.tintColor = UIColor.whiteColor()
refreshCntrl.attributedTitle = NSAttributedString(string: "Please Wait...")
refreshCntrl.addTarget(self, action:"refreshControlValueChanged", forControlEvents: UIControlEvents.ValueChanged)
atableView.addSubview(refreshCntrl)
//Refresh Control Method
func refreshControlValueChanged(){
atableView.reloadData()
refreshCntrl.endRefreshing()
}