I\'m using Qt4 and C++ for making some programs in computer graphics. I need to be able to print some variables in my console at run-time, not debugging, but cout
Add this to your project file:
CONFIG += console
What about including iostream library and precise that cout is an object of std like this :
#include <iostream>
std::cout << "Hello" << std::endl;
Well, after studying several examples on the Internet describing how to output messages from a GUI in Qt to stdout, I have refined a working stand-alone example on redirecting messages to a console, via qDebug() and installing qInstallMessageHandler(). The console will be showed at the same time as the GUI and can be hidden if deemed necessary. The code is easy to integrate with existing code in your project. Here is the full sample and feel free to use it in any way as you like, as long as you adhere to the License GNU GPL v2. You have to use a form of some sort and a MainWindow I think - otherwise the sample will run, but probably crash when forced to quit. Note: there is no way to quit via a close button or a menu close because I have tested those alternatives and the application will crash eventually every now and then. Without the close button the application will be stable and you can close it down from the main window. Enjoy!
#include "mainwindow.h"
#include <QApplication>
//GNU GPL V2, 2015-02-07
#include <QMessageBox>
#include <windows.h>
#define CONSOLE_COLUMNS 80
#define CONSOLE_ROWS 5000
#define YOURCONSOLETITLE "Your_Console_Title"
typedef struct{
CONSOLE_SCREEN_BUFFER_INFOEX conScreenBuffInfoEX;
HANDLE con_screenbuf;
HWND hwndConsole;
HMENU consoleMenu ;
QString consoleTitle;
QMessageBox mBox;
QString localMsg;
QString errorMessage;
WINBOOL errorCode;
} consoleT;
static consoleT *console;
BOOL WINAPI catchCTRL( DWORD ctrlMsg ){
if( ctrlMsg == CTRL_C_EVENT ){
HWND hwndWin = GetConsoleWindow();
ShowWindow(hwndWin,SW_FORCEMINIMIZE);
}
return TRUE;
}
void removeCloseMenu(){
int i;
for( i = 0; i < 10; i++){
console->hwndConsole = FindWindowW( NULL, console->consoleTitle.toStdWString().data());
if(console->hwndConsole != NULL)
break;
}
if( !(console->errorCode = 0) && (console->hwndConsole == NULL))
console->errorMessage += QString("\nFindWindowW error: %1 \n").arg(console->errorCode);
if( !(console->errorCode = 0) && !(console->consoleMenu = GetSystemMenu( console->hwndConsole, FALSE )) )
console->errorMessage += QString("GetSystemMenu error: %1 \n").arg(console->errorCode);
if(!(console->errorCode = DeleteMenu( console->consoleMenu, SC_CLOSE, MF_BYCOMMAND )))
console->errorMessage += QString("DeleteMenu error: %1 \n").arg(console->errorCode);
}
void initialiseConsole(){
console->conScreenBuffInfoEX.cbSize = sizeof(CONSOLE_SCREEN_BUFFER_INFOEX);
console->consoleMenu = NULL;
console->consoleTitle = YOURCONSOLETITLE;
console->con_screenbuf = INVALID_HANDLE_VALUE;
console->errorCode = 0;
console->errorMessage = "";
console->hwndConsole = NULL;
console->localMsg = "";
if(!(console->errorCode = FreeConsole()))
console->errorMessage += QString("\nFreeConsole error: %1 \n").arg(console->errorCode);
if(!(console->errorCode = AllocConsole()))
console->errorMessage += QString("\nAllocConsole error: %1 \n").arg(console->errorCode);
if( (console->errorCode = -1) && (INVALID_HANDLE_VALUE ==(console->con_screenbuf = CreateConsoleScreenBuffer( GENERIC_WRITE | GENERIC_READ,0, NULL, CONSOLE_TEXTMODE_BUFFER, NULL))))
console->errorMessage += QString("\nCreateConsoleScreenBuffer error: %1 \n").arg(console->errorCode);
if(!(console->errorCode = SetConsoleActiveScreenBuffer(console->con_screenbuf)))
console->errorMessage += QString("\nSetConsoleActiveScreenBuffer error: %1 \n").arg(console->errorCode);
if(!(console->errorCode = GetConsoleScreenBufferInfoEx(console->con_screenbuf, &console->conScreenBuffInfoEX)))
console->errorMessage += QString("\nGetConsoleScreenBufferInfoEx error: %1 \n").arg(console->errorCode);
console->conScreenBuffInfoEX.dwSize.X = CONSOLE_COLUMNS;
console->conScreenBuffInfoEX.dwSize.Y = CONSOLE_ROWS;
if(!(console->errorCode = SetConsoleScreenBufferInfoEx(console->con_screenbuf, &console->conScreenBuffInfoEX)))
console->errorMessage += QString("\nSetConsoleScreenBufferInfoEx error: %1 \n").arg(console->errorCode);
if(!(console->errorCode = SetConsoleTitleW(console->consoleTitle.toStdWString().data())))
console->errorMessage += QString("SetConsoleTitle error: %1 \n").arg(console->errorCode);
SetConsoleCtrlHandler(NULL, FALSE);
SetConsoleCtrlHandler(catchCTRL, TRUE);
removeCloseMenu();
if(console->errorMessage.length() > 0){
console->mBox.setText(console->errorMessage);
console->mBox.show();
}
}
void messageHandler(QtMsgType type, const QMessageLogContext &context, const QString &msg){
if((console->con_screenbuf != INVALID_HANDLE_VALUE)){
switch (type) {
case QtDebugMsg:
console->localMsg = console->errorMessage + "Debug: " + msg;
WriteConsoleW(console->con_screenbuf, console->localMsg.toStdWString().data(), console->localMsg.toStdWString().length(), NULL, NULL );
WriteConsoleA(console->con_screenbuf, "\n--\n", 4, NULL, NULL );
break;
case QtWarningMsg:
console->localMsg = console->errorMessage + "Warning: " + msg;
WriteConsoleW(console->con_screenbuf, console->localMsg.toStdWString().data(), console->localMsg.toStdWString().length() , NULL, NULL );
WriteConsoleA(console->con_screenbuf, "\n--\n", 4, NULL, NULL );
break;
case QtCriticalMsg:
console->localMsg = console->errorMessage + "Critical: " + msg;
WriteConsoleW(console->con_screenbuf, console->localMsg.toStdWString().data(), console->localMsg.toStdWString().length(), NULL, NULL );
WriteConsoleA(console->con_screenbuf, "\n--\n", 4, NULL, NULL );
break;
case QtFatalMsg:
console->localMsg = console->errorMessage + "Fatal: " + msg;
WriteConsoleW(console->con_screenbuf, console->localMsg.toStdWString().data(), console->localMsg.toStdWString().length(), NULL, NULL );
WriteConsoleA(console->con_screenbuf, "\n--\n", 4, NULL, NULL );
abort();
}
}
}
int main(int argc, char *argv[])
{
qInstallMessageHandler(messageHandler);
QApplication a(argc, argv);
console = new consoleT();
initialiseConsole();
qDebug() << "Hello World!";
MainWindow w;
w.show();
return a.exec();
}
If it is good enough to print to stderr
, you can use the following streams originally intended for debugging:
#include<QDebug>
//qInfo is qt5.5+ only.
qInfo() << "C++ Style Info Message";
qInfo( "C Style Info Message" );
qDebug() << "C++ Style Debug Message";
qDebug( "C Style Debug Message" );
qWarning() << "C++ Style Warning Message";
qWarning( "C Style Warning Message" );
qCritical() << "C++ Style Critical Error Message";
qCritical( "C Style Critical Error Message" );
// qFatal does not have a C++ style method.
qFatal( "C Style Fatal Error Message" );
Though as pointed out in the comments, bear in mind qDebug messages are removed if QT_NO_DEBUG_OUTPUT
is defined
If you need stdout you could try something like this (as Kyle Strand has pointed out):
QTextStream& qStdOut()
{
static QTextStream ts( stdout );
return ts;
}
You could then call as follows:
qStdOut() << "std out!";
If you are printing to stderr using the stdio library, a call to fflush(stderr)
should flush the buffer and get you real-time logging.
#include <QTextStream>
...
qDebug()<<"Bla bla bla";