Can someone please tell me the \"right\" or \"best\" approach to working with portrait and landscape interface orientations in iOS 8? It seems that all the functions I want
Based on smileyborg's very well detailed (and accepted) answer, here is an adaptation using swift 3:
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: nil, completion: {
_ in
self.collectionView.collectionViewLayout.invalidateLayout()
})
}
And in the UICollectionViewDelegateFlowLayout
implementation,
public func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
// retrieve the updated bounds
let itemWidth = collectionView.bounds.width
let itemHeight = collectionView.bounds.height
// do whatever you need to do to adapt to the new size
}
I simply use notification Center:
Add an orientation variable (will explain at end)
//Above viewdidload
var orientations:UIInterfaceOrientation = UIApplication.sharedApplication().statusBarOrientation
Add Notification when view appears
override func viewDidAppear(animated: Bool) {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "orientationChanged:", name: UIDeviceOrientationDidChangeNotification, object: nil)
}
Remove Notification when view goes away
override func viewWillDisappear(animated: Bool) {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIDeviceOrientationDidChangeNotification, object: nil)
}
Gets current orientation when notification is triggered
func orientationChanged (notification: NSNotification) {
adjustViewsForOrientation(UIApplication.sharedApplication().statusBarOrientation)
}
Checks orientation (portrait/landscape) and handles events
func adjustViewsForOrientation(orientation: UIInterfaceOrientation) {
if (orientation == UIInterfaceOrientation.Portrait || orientation == UIInterfaceOrientation.PortraitUpsideDown)
{
if(orientation != orientations) {
println("Portrait")
//Do Rotation stuff here
orientations = orientation
}
}
else if (orientation == UIInterfaceOrientation.LandscapeLeft || orientation == UIInterfaceOrientation.LandscapeRight)
{
if(orientation != orientations) {
println("Landscape")
//Do Rotation stuff here
orientations = orientation
}
}
}
The reason I add an orientation variable is because when testing on a physical device the orientation notification gets called at every minor move in the device, and not just when it rotates. Adding the var and if statements only calls the code if it switched to the opposite orientation.
From a UI perspective, I believe that using Size Classes are Apple's recommended approach for handling interfaces in different orientations, sizes and scales.
See the section: Traits Describe the Size Class and Scale of an Interface here: https://developer.apple.com/library/ios/releasenotes/General/WhatsNewIniOS/Articles/iOS8.html
"iOS 8 adds new features that make dealing with screen size and orientation much more versatile."
This one is a good article as well: https://carpeaqua.com/thinking-in-terms-of-ios-8-size-classes/
EDIT Updated Link: https://carpeaqua.com/2014/06/14/thinking-in-terms-of-ios-8-size-classes/ (Credit: Koen)
Apple recommends using size classes as a coarse measure of how much screen space is available, so that your UI can significantly change its layout and appearance. Consider that an iPad in portrait has the same size classes as it does in landscape (Regular width, Regular height). This means that your UI should be more or less similar between the two orientations.
However, the change from portrait to landscape in an iPad is significant enough that you may need to make some smaller adjustments to the UI, even though the size classes have not changed. Since the interface orientation related methods on UIViewController
have been deprecated, Apple now recommends implementing the following new method in UIViewController
as a replacement:
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id <UIViewControllerTransitionCoordinator>)coordinator
{
[super viewWillTransitionToSize:size withTransitionCoordinator:coordinator];
// Code here will execute before the rotation begins.
// Equivalent to placing it in the deprecated method -[willRotateToInterfaceOrientation:duration:]
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
// Place code here to perform animations during the rotation.
// You can pass nil or leave this block empty if not necessary.
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
// Code here will execute after the rotation has finished.
// Equivalent to placing it in the deprecated method -[didRotateFromInterfaceOrientation:]
}];
}
Great! Now you're getting callbacks right before the rotation starts, and after it finishes. But what about actually knowing whether the rotation is to portrait or to landscape?
Apple recommends thinking about rotation as simply a change in size of the parent view. In other words, during an iPad rotation from portrait to landscape, you can think of it as the root-level view simply changing its bounds.size
from {768, 1024}
to {1024, 768}
. Knowing this then, you should use the size
passed into the viewWillTransitionToSize:withTransitionCoordinator:
method above to figure out whether you are rotating to portrait or landscape.
If you want an even more seamless way to migrate legacy code to the new iOS 8 way of doing things, consider using this simple category on UIView, which can be used to determine whether a view is "portrait" or "landscape" based on its size.
To recap:
viewWillTransitionToSize:withTransitionCoordinator:
callback in UIViewController.statusBarOrientation
-- which is basically a device-level property -- to determine whether to layout a view for "portrait" vs "landscape". The status bar orientation should only be used by code dealing with things like UIWindow
which actually live at the very root level of the app.