I have a UIScrollView
which has several views. When a user flicks their finger, the view scrolls to the right or left depending on the direction of the finger f
scrollView.setContentOffset(CGPoint(x: y, y: x), animated: true)
Swift 3
let point = CGPoint(x: 0, y: 200) // 200 or any value you like.
scrollView.contentOffset = point
I'm amazed that this topic is 9 years old and the actual straightforward answer is not here!
What you're looking for is scrollRectToVisible(_:animated:)
.
Example:
extension SignUpView: UITextFieldDelegate {
func textFieldDidBeginEditing(_ textField: UITextField) {
scrollView.scrollRectToVisible(textField.frame, animated: true)
}
}
What it does is exactly what you need, and it's far better than hacky contentOffset
This method scrolls the content view so that the area defined by rect is just visible inside the scroll view. If the area is already visible, the method does nothing.
From: https://developer.apple.com/documentation/uikit/uiscrollview/1619439-scrollrecttovisible
- (void)viewDidLoad
{
[super viewDidLoad];
board=[[UIView alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, 80)];
board.backgroundColor=[UIColor greenColor];
[self.view addSubview:board];
// Do any additional setup after loading the view.
}
-(void)viewDidLayoutSubviews
{
NSString *str=@"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
index=1;
for (int i=0; i<20; i++)
{
UILabel *lbl=[[UILabel alloc]initWithFrame:CGRectMake(-50, 15, 50, 50)];
lbl.tag=i+1;
lbl.text=[NSString stringWithFormat:@"%c",[str characterAtIndex:arc4random()%str.length]];
lbl.textColor=[UIColor darkGrayColor];
lbl.textAlignment=NSTextAlignmentCenter;
lbl.font=[UIFont systemFontOfSize:40];
lbl.layer.borderWidth=1;
lbl.layer.borderColor=[UIColor blackColor].CGColor;
[board addSubview:lbl];
}
[NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(CallAnimation) userInfo:nil repeats:YES];
NSLog(@"%d",[board subviews].count);
}
-(void)CallAnimation
{
if (index>20) {
index=1;
}
UIView *aView=[board viewWithTag:index];
[self doAnimation:aView];
index++;
NSLog(@"%d",index);
}
-(void)doAnimation:(UIView*)aView
{
[UIView animateWithDuration:10 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
aView.frame=CGRectMake(self.view.frame.size.height, 15, 50, 50);
}
completion:^(BOOL isDone)
{
if (isDone) {
//do Somthing
aView.frame=CGRectMake(-50, 15, 50, 50);
}
}];
}
If you want control over the duration and style of the animation, you can do:
[UIView animateWithDuration:2.0f delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
scrollView.contentOffset = CGPointMake(x, y);
} completion:NULL];
Adjust the duration (2.0f
) and options (UIViewAnimationOptionCurveLinear
) to taste!
[Scrollview setContentOffset:CGPointMake(x, y) animated:YES];