I wrote a code for broadcasting a message to all users:
// websocket and http servers
var webSocketServer = require(\'websocket\').server;
...
...
v
For people using ws
version 3 or above. If you want to use the answer provided by @ma11hew28, simply change this block as following.
webSocketServer.on('connection', function (webSocket) {
var userID = parseInt(webSocket.upgradeReq.url.substr(1), 10)
webSocketServer.on('connection', function (webSocket, req) {
var userID = parseInt(req.url.substr(1), 10)
ws
package has moved upgradeReq to request object and you can check the following link for further detail.
Reference: https://github.com/websockets/ws/issues/1114
I would like to share what I have done. Hope it doesn't waste your time.
I created database table holding field ID, IP, username, logintime and logouttime. When a user logs in logintime will be currect unixtimestamp unix. And when connection is started in websocket database checks for largest logintime. It will be come user logged in.
And for when user logs out it will store currect logouttime. The user will become who left the app.
Whenever there is new message, Websocket ID and IP are compared and related username will be displayed. Following are sample code...
// when a client connects
function wsOnOpen($clientID) {
global $Server;
$ip = long2ip( $Server->wsClients[$clientID][6] );
require_once('config.php');
require_once CLASSES . 'class.db.php';
require_once CLASSES . 'class.log.php';
$db = new database();
$loga = new log($db);
//Getting the last login person time and username
$conditions = "WHERE which = 'login' ORDER BY id DESC LIMIT 0, 1";
$logs = $loga->get_logs($conditions);
foreach($logs as $rows) {
$destination = $rows["user"];
$idh = md5("$rows[user]".md5($rows["time"]));
if ( $clientID > $rows["what"]) {
$conditions = "ip = '$ip', clientID = '$clientID'
WHERE logintime = '$rows[time]'";
$loga->update_log($conditions);
}
}
...//rest of the things
}
This is not only the right way to go, but the only way. Basically each connection needs a unique ID. Otherwise you won't be able to identify them, it's as simple as that.
Now how you will represent it it's a different thing. Making an object with id
and connection
properties is a good way to do that ( I would definitely go for it ). You could also attach the id
directly to connection object.
Also remember that if you want communication between users, then you have to send target user's ID as well, i.e. when user A wants to send a message to user B, then obviously A has to know the ID of B.
Here's a simple chat server private/direct messaging.
package.json
{
"name": "chat-server",
"version": "0.0.1",
"description": "WebSocket chat server",
"dependencies": {
"ws": "0.4.x"
}
}
server.js
var webSocketServer = new (require('ws')).Server({port: (process.env.PORT || 5000)}),
webSockets = {} // userID: webSocket
// CONNECT /:userID
// wscat -c ws://localhost:5000/1
webSocketServer.on('connection', function (webSocket) {
var userID = parseInt(webSocket.upgradeReq.url.substr(1), 10)
webSockets[userID] = webSocket
console.log('connected: ' + userID + ' in ' + Object.getOwnPropertyNames(webSockets))
// Forward Message
//
// Receive Example
// [toUserID, text] [2, "Hello, World!"]
//
// Send Example
// [fromUserID, text] [1, "Hello, World!"]
webSocket.on('message', function(message) {
console.log('received from ' + userID + ': ' + message)
var messageArray = JSON.parse(message)
var toUserWebSocket = webSockets[messageArray[0]]
if (toUserWebSocket) {
console.log('sent to ' + messageArray[0] + ': ' + JSON.stringify(messageArray))
messageArray[0] = userID
toUserWebSocket.send(JSON.stringify(messageArray))
}
})
webSocket.on('close', function () {
delete webSockets[userID]
console.log('deleted: ' + userID)
})
})
To test it out, run npm install
to install ws. Then, to start the chat server, run node server.js
(or npm start
) in one Terminal tab. Then, in another Terminal tab, run wscat -c ws://localhost:5000/1
, where 1
is the connecting user's user ID. Then, in a third Terminal tab, run wscat -c ws://localhost:5000/2
, and then, to send a message from user 2
to 1
, enter ["1", "Hello, World!"]
.
This chat server is very simple.
Persistence
It doesn't store messages to a database, such as PostgreSQL. So, the user you're sending a message to must be connected to the server to receive it. Otherwise, the message is lost.
Security
It is insecure.
If I know the server's URL and Alice's user ID, then I can impersonate Alice, ie, connect to the server as her, allowing me to receive her new incoming messages and send messages from her to any user whose user ID I also know. To make it more secure, modify the server to accept your access token (instead of your user ID) when connecting. Then, the server can get your user ID from your access token and authenticate you.
I'm not sure if it supports a WebSocket Secure (wss://
) connection since I've only tested it on localhost
, and I'm not sure how to connect securely from localhost
.
interesting post (similar to what I am doing). We are making an API (in C#) to connect dispensers with WebSockets, for each dispenser we create a ConcurrentDictionary that stores the WebSocket and the DispenserId making it easy for each Dispenser to create a WebSocket and use it afterwards without thread problems (invoking specific functions on the WebSocket like GetSettings or RequestTicket). The difference for you example is the use of ConcurrentDictionary instead of an array to isolate each element (never attempted to do such in javascript). Best regards,