I searched the web on some technical details about blocking I/O and non blocking I/O and I found several people stating that non-blocking I/O would be faster than blocking I
In Node, multiple threads are being launched, but it's a layer down in the C++ run-time.
"So Yes NodeJS is single threaded, but this is a half truth, actually it is event-driven and single-threaded with background workers. The main event loop is single-threaded but most of the I/O works run on separate threads, because the I/O APIs in Node.js are asynchronous/non-blocking by design, in order to accommodate the event loop. "
https://codeburst.io/how-node-js-single-thread-mechanism-work-understanding-event-loop-in-nodejs-230f7440b0ea
"Node.js is non-blocking which means that all functions ( callbacks ) are delegated to the event loop and they are ( or can be ) executed by different threads. That is handled by Node.js run-time."
https://itnext.io/multi-threading-and-multi-process-in-node-js-ffa5bb5cde98
The "Node is faster because it's non-blocking..." explanation is a bit of marketing and this is a great question. It's efficient and scaleable, but not exactly single threaded.
The improvement as far as I know is that Asynchronous I/O uses ( I'm talking about MS System, just to clarify ) the so called I/O completion ports. By using the Asynchronous call the framework leverage such architecture automatically, and this is supposed to be much more efficient that standard threading mechanism. As a personal experience I can say that you would sensibly feel your application more reactive if you prefer AsyncCalls instead of blocking threads.
Let me give you a counterexample that asynchronous I/O does not work. I am writing a proxy similar to below-using boost::asio. https://github.com/ArashPartow/proxy/blob/master/tcpproxy_server.cpp
However, the scenario of my case is, incoming (from clients side) messages are fast while outgoing (to server side) is slow for one session, to keep up with the incoming speed or to maximize the total proxy throughput, we have to use multiple sessions under one connection.
Thus this async I/O framework does not work anymore. We do need a thread pool to send to the server by assigning each thread a session.
One possible implementation of non-blocking I/O is exactly what you said, with a pool of background threads that do blocking I/O and notify the thread of the originator of the I/O via some callback mechanism. In fact, this is how the AIO module in glibc works. Here are some vague details about the implementation.
While this is a good solution that is quite portable (as long as you have threads), the OS is typically able to service non-blocking I/O more efficiently. This Wikipedia article lists possible implementations besides the thread pool.
The biggest advantage of nonblocking or asynchronous I/O is that your thread can continue its work in parallel. Of course you can achieve this also using an additional thread. As you stated for best overall (system) performance I guess it would be better to use asynchronous I/O and not multiple threads (so reducing thread switching).
Let's look at possible implementations of a network server program that shall handle 1000 clients connected in parallel:
Of course having more threads is not per se a problem. As you might have recognized I chose quite a high number of connections/threads. I doubt that you'll see any difference between the three possible implementations if we are talking about only a dozen threads (this is also what Raymond Chen suggests on the MSDN blog post Does Windows have a limit of 2000 threads per process?).
On Windows using unbuffered file I/O means that writes must be of a size which is a multiple of the page size. I have not tested it, but it sounds like this could also affect write performance positively for buffered synchronous and asynchronous writes.
The steps 1 to 7 you describe give a good idea of how it works. On Windows the operating system will inform you about completion of an asynchronous I/O (WriteFile
with OVERLAPPED
structure) using an event or a callback. Callback functions will only be called for example when your code calls WaitForMultipleObjectsEx
with bAlertable
set to true
.
Some more reading on the web:
To presume a speed improvement due to any form of multi-computing you must presume either that multiple CPU-based tasks are being executed concurrently upon multiple computing resources (generally processor cores) or else that not all of the tasks rely upon the concurrent usage of the same resource -- that is, some tasks may depend on one system subcomponent (disk storage, say) while some tasks depend on another (receiving communication from a peripheral device) and still others may require usage of processor cores.
The first scenario is often referred to as "parallel" programming. The second scenario is often referred to as "concurrent" or "asynchronous" programming, although "concurrent" is sometimes also used to refer to the case of merely allowing an operating system to interleave execution of multiple tasks, regardless of whether such execution must take place serially or if multiple resources can be used to achieve parallel execution. In this latter case, "concurrent" generally refers to the way that execution is written in the program, rather than from the perspective of the actual simultaneity of task execution.
It's very easy to speak about all of this with tacit assumptions. For example, some are quick to make a claim such as "Asynchronous I/O will be faster than multi-threaded I/O." This claim is dubious for several reasons. First, it could be the case that some given asynchronous I/O framework is implemented precisely with multi-threading, in which case they are one in the same and it doesn't make sense to say one concept "is faster than" the other.
Second, even in the case when there is a single-threaded implementation of an asynchronous framework (such as a single-threaded event loop) you must still make an assumption about what that loop is doing. For example, one silly thing you can do with a single-threaded event loop is request for it to asynchronously complete two different purely CPU-bound tasks. If you did this on a machine with only an idealized single processor core (ignoring modern hardware optimizations) then performing this task "asynchronously" wouldn't really perform any differently than performing it with two independently managed threads, or with just one lone process -- the difference might come down to thread context switching or operating system schedule optimizations, but if both tasks are going to the CPU it would be similar in either case.
It is useful to imagine a lot of the unusual or stupid corner cases you might run into.
"Asynchronous" does not have to be concurrent, for example just as above: you "asynchronously" execute two CPU-bound tasks on a machine with exactly one processor core.
Multi-threaded execution doesn't have to be concurrent: you spawn two threads on a machine with a single processor core, or ask two threads to acquire any other kind of scarce resource (imagine, say, a network database that can only establish one connection at a time). The threads' execution might be interleaved however the operating system scheduler sees fit, but their total runtime cannot be reduced (and will be increased from the thread context switching) on a single core (or more generally, if you spawn more threads than there are cores to run them, or have more threads asking for a resource than what the resource can sustain). This same thing goes for multi-processing as well.
So neither asynchronous I/O nor multi-threading have to offer any performance gain in terms of run time. They can even slow things down.
If you define a specific use case, however, like a specific program that both makes a network call to retrieve data from a network-connected resource like a remote database and also does some local CPU-bound computation, then you can start to reason about the performance differences between the two methods given a particular assumption about hardware.
The questions to ask: How many computational steps do I need to perform and how many independent systems of resources are there to perform them? Are there subsets of the computational steps that require usage of independent system subcomponents and can benefit from doing so concurrently? How many processor cores do I have and what is the overhead for using multiple processors or threads to complete tasks on separate cores?
If your tasks largely rely on independent subsystems, then an asynchronous solution might be good. If the number of threads needed to handle it would be large, such that context switching became non-trivial for the operating system, then a single-threaded asynchronous solution might be better.
Whenever the tasks are bound by the same resource (e.g. multiple needs to concurrently access the same network or local resource), then multi-threading will probably introduce unsatisfactory overhead, and while single-threaded asynchrony may introduce less overhead, in such a resource-limited situation it too cannot produce a speed-up. In such a case, the only option (if you want a speed-up) is to make multiple copies of that resource available (e.g. multiple processor cores if the scarce resource is CPU; a better database that supports more concurrent connections if the scarce resource is a connection-limited database, etc.).
Another way to put it is: allowing the operating system to interleave the usage of a single resource for two tasks cannot be faster than merely letting one task use the resource while the other waits, then letting the second task finish serially. Further, the scheduler cost of interleaving means in any real situation it actually creates a slowdown. It doesn't matter if the interleaved usage occurs of the CPU, a network resource, a memory resource, a peripheral device, or any other system resource.