So I\'m trying to create a simple program that just change the picture in a picture box when it\'s clicked. I\'m using just two pictures at the moment so my code for the pic
Maybe this code can be a bit large, but works just fine with me, try it:
This is the requeriment:
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Collections;
And here is the code to compare:
// Your Images
Image img1 = pictureBox1.Image;
Image img2 = pictureBox2.Image;
// Now set as bitmap
Bitmap bmp1 = new Bitmap(img1);
Bitmap bmp2 = new Bitmap(img2);
// here will be stored the bitmap data
byte[] byt1 = null;
byte[] byt2 = null;
// Get data of bmp1
var bitmapData = bmp1.LockBits(new Rectangle(0, 0, bmp1.Width, bmp1.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp1.PixelFormat);
var length = bitmapData.Stride * bitmapData.Height;
//
byt1 = new byte[length];
//
Marshal.Copy(bitmapData.Scan0, byt1, 0, length);
bmp1.UnlockBits(bitmapData);
// Get data of bmp2
var bitmapData2 = bmp2.LockBits(new Rectangle(0, 0, bmp2.Width, bmp2.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, bmp2.PixelFormat);
var length2 = bitmapData2.Stride * bitmapData2.Height;
//
byt2 = new byte[length2];
//
Marshal.Copy(bitmapData2.Scan0, byt2, 0, length2);
bmp2.UnlockBits(bitmapData2);
// And now compares these arrays
if (StructuralComparisons.StructuralEqualityComparer.Equals(byt1, byt2))
{
MessageBox.Show("Is Equal");
}
else
{
MessageBox.Show("Isn`t equal");
}
this code compares each byte image to generate the result. may have other easier ways.
You need to use else if
, because if the image is first
, you set it to reitmi
, then you check if it is reitmi
, which it now is, and change it back to first
. This ends up not appearing to change at all.
if (pictureBox1.Image == Labirint.Properties.Resources.first)
pictureBox1.Image = Labirint.Properties.Resources.reitmi;
else if (pictureBox1.Image == Labirint.Properties.Resources.reitmi)
pictureBox1.Image = Labirint.Properties.Resources.first;
if (pictureBox1.Image == Labirint.Properties.Resources.first)
There's a trap here that not enough .NET programmers are aware of. Responsible for a lot of programs that run with bloated memory footprints. Using the Labirint.Properties.Resources.xxxx property creates a new image object, it will never match any other image. You need to use the property only once, store the images in a field of your class. Roughly:
private Image first;
private Image reitmi;
public Form1() {
InitializeComponent();
first = Labirint.Properties.Resources.first;
reitmi = Labirint.Properties.Resources.reitmi;
pictureBox1.Image = first;
}
And now you can compare them:
private void pictureBox1_Click(object sender, EventArgs e) {
if (pictureBox1.Image == first) pictureBox1.Image = reitmi;
else pictureBox1.Image = first;
}
And to avoid the memory bloat:
private void Form1_FormClosed(object sender, FormClosedEventArgs e) {
first.Dispose();
reitmi.Dispose();
}