I\'m currently making a photo editing app.
When a photo is selected by the user, it is automatically converted into black and white using this code:
Just begin a new graphics context and draw your grayscale image there. iOS 10 or later you can use UIGraphicsImageRenderer, for older iOS version syntax please check edit history:
Xcode 11 • Swift 5.1
func blackWhiteImage(image: UIImage, isOpaque: Bool = false) -> Data? {
guard let ciImage = CIImage(image: image)?.applyingFilter("CIColorControls", parameters: [kCIInputSaturationKey: 0]) else { return nil }
let format = image.imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: image.size, format: format).image { _ in
UIImage(ciImage: ciImage).draw(in: CGRect(origin: .zero, size: image.size))
}.pngData()
}
You can also extend UIImage to return a grayscale image :
extension UIImage {
var ciImage: CIImage? { CIImage(image: self) }
func grayscale(isOpaque: Bool = false) -> UIImage? {
guard let ciImage = ciImage?.applyingFilter("CIColorControls", parameters: [kCIInputSaturationKey: 0]) else { return nil }
let format = imageRendererFormat
format.opaque = isOpaque
return UIGraphicsImageRenderer(size: size, format: format).image { _ in
UIImage(ciImage: ciImage).draw(in: CGRect(origin: .zero, size: size))
}
}
}
let profilePicture = UIImage(data: try! Data(contentsOf: URL(string:"http://i.stack.imgur.com/Xs4RX.jpg")!))!
if let grayscale = profilePicture.grayscale(), let data = grayscale.pngData() { // or Swift 4.1 or earlier -> let data = UIImagePNGRepresentation(grayscale)
print(data.count) // 689035
}