Can someone explain me why my loop is going from 0 to 7? I need to get only in the first 3 cases, but the program is going through all.. The code is in the show() method.
That's how Java's switch statements work.
They "fall through" the cases once one of them matches. You need to add break;
after all your cases.
for(brojac=0; brojac<3; brojac++){
switch(brojac){
case 1:
figura1.setPosition(pomx[random], pomy[random]);
stage.addActor(figura1);
System.out.println("1");
break;
case 2:
figura2.setPosition(pomx[random], pomy[random]);
stage.addActor(figura2);
System.out.println("2");
break;
case 3:
figura3.setPosition(pomx[random], pomy[random]);
stage.addActor(figura3);
System.out.println("3");
break;
case 4:
figura4.setPosition(pomx[random], pomy[random]);
stage.addActor(figura4);
System.out.println("4");
break;
case 5:
figura5.setPosition(pomx[random], pomy[random]);
stage.addActor(figura5);
System.out.println("5");
break;
case 6:
figura6.setPosition(pomx[random], pomy[random]);
stage.addActor(figura6);
System.out.println("6");
break;
case 7:
figura7.setPosition(pomx[random], pomy[random]);
stage.addActor(figura7);
System.out.println("7");
break;
}
}
Because the break is missing. After every case you need the break keyword. For a detailed explanation see switch statement java tutorial
e.g.
for(brojac=0; brojac<3; brojac++){
switch(brojac){
case 1:
figura1.setPosition(pomx[random], pomy[random]);
stage.addActor(figura1);
System.out.println("1");
break; /// Break here
case 2:
figura2.setPosition(pomx[random], pomy[random]);
stage.addActor(figura2);
System.out.println("2");
break; /// Break here
case 3:
figura3.setPosition(pomx[random], pomy[random]);
stage.addActor(figura3);
System.out.println("3");
break; /// Break here
case 4:
figura4.setPosition(pomx[random], pomy[random]);
stage.addActor(figura4);
System.out.println("4");
break; /// Break here
case 5:
figura5.setPosition(pomx[random], pomy[random]);
stage.addActor(figura5);
System.out.println("5");
break; /// Break here
case 6:
figura6.setPosition(pomx[random], pomy[random]);
stage.addActor(figura6);
System.out.println("6");
break; /// Break here
case 7:
figura7.setPosition(pomx[random], pomy[random]);
stage.addActor(figura7);
System.out.println("7");
break; /// Break here
}
}
Otherwise the other cases will be executed if one of the above cases gets evaluated to true.