While trying to apply a simple vignette filter to the raw camera feed of an iPhone6, with the help of Metal and Core Image, I see a lot of lag between the frames being proce
Your step 2 is way too slow to support real-time rendering... and it looks like you're missing a couple of steps. For your purpose, you would typically:
Setup:
CVPixelBuffer
- using CVPixelBufferPoolCreate
CVMetalTextureCacheCreate
For each frame:
CMSampleBuffer
> CVPixelBuffer
> CIImage
CIImage
through your filter pipelineCVPixelBuffer
from the pool created in step 1CVMetalTextureCacheCreateTextureFromImage
to create a metal texture with your filtered CVPixelBufferIf setup correctly, all these steps will make sure your image data stays on the GPU, as opposed to travelling from GPU to CPU and back to GPU for display.
The good news is all this is demoed in the AVCamPhotoFilter sample code from Apple https://developer.apple.com/library/archive/samplecode/AVCamPhotoFilter/Introduction/Intro.html#//apple_ref/doc/uid/TP40017556. In particular see the RosyCIRenderer
class and its superclass FilterRenderer
.