I am capturing images from a smart camera imager and receiving the byte array from the camera through socket programming (.NET application is the client, camera is the serve
Image.FromStream()
expects a stream that contains ONLY one image!
It resets the stream.Position to 0. I've you have a stream that contains multiple images or other stuff, you have to read your image data into a byte array and to initialize a MemoryStream with that:
Image.FromStream(new MemoryStream(myImageByteArray));
The MemoryStream has to remain open as long as the image is in use.
I've learned that the hard way, too.
Maybe the image is embedded in an OLE field and you have to consider the 88 bytes OLE header plus payload:
byteBlobData = (Byte[]) reader.GetValue(0);
stream = new MemoryStream(byteBlobData, 88, byteBlobData.Length - 88);
img = Image.FromStream(stream);
Try this:
public Image byteArrayToImage(byte[] item)
{
Image img=Image.FromStream(new MemoryStream(item));
img.Save(Response.OutputStream, ImageFormat.Gif);
return img;
}
Hope it helps!
I've had the same problem in the past and it was caused by a leak within the windows GDI libraries, which is what 'Bitmap' uses. If this happening all the time for you then its probably unrelated, however.