Converting preview frame to bitmap

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天涯浪人
天涯浪人 2020-11-29 07:30

I know the subject was on the board many times, but i can not get it work anyhow... I want to save view frames from preview to jpeg files. It looks more or less(code is simp

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  • 2020-11-29 08:17

    Simply saving to a jpeg is an easier task than converting to bitmap, no need for that YUV decoding code thanks to YuvImage class.

    import android.graphics.YuvImage; 
    
    @Override 
    public void onPreviewFrame(byte[] data, Camera camera) { 
        try { 
            Camera.Parameters parameters = camera.getParameters(); 
            Size size = parameters.getPreviewSize(); 
            YuvImage image = new YuvImage(data, parameters.getPreviewFormat(), 
                    size.width, size.height, null); 
            File file = new File(Environment.getExternalStorageDirectory(), "out.jpg"); 
            FileOutputStream filecon = new FileOutputStream(file); 
            image.compressToJpeg( 
                    new Rect(0, 0, image.getWidth(), image.getHeight()), 90, 
                    filecon); 
        } catch (FileNotFoundException e) { 
            Toast toast = Toast 
                    .makeText(getBaseContext(), e.getMessage(), 1000); 
            toast.show(); 
        } 
    } 
    
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  • 2020-11-29 08:20

    In order to avoid degraded JPEG image on the output (e.g. with interleaving green/red spots), you need to flush and close FileOutputStream

    FileOutputStream filecon = new FileOutputStream(file); 
    image.compressToJpeg( 
                new Rect(0, 0, image.getWidth(), image.getHeight()), 90, 
            filecon);
    filecon.flush();
    filecon.close();
    
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  • 2020-11-29 08:22

    as I found out the width and height read from PreviewSize were wrong.... In other words the conversion went wrong because it was based on false values. After use a new way of setting the preview settings(from example deleivered by google) everything works fine.

    EDIT:

    Sorry for the quick answer above and long delay.

    It was while ago and I can not dig the code now, but i think that I used:

    http://developer.android.com/reference/android/hardware/Camera.Parameters.html#getSupportedPreviewSizes()

    and took the first element from the list and set the values with

    http://developer.android.com/reference/android/hardware/Camera.Parameters.html#setPreviewSize(int, int)

    i stored the width and height and used it to transform picture.

    It dont know if it was the best solution, but it worked out.

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  • 2020-11-29 08:28

    If I am not mistaken, you want the width and height of the picture to decode, not the width and heigth of the preview.

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  • 2020-11-29 08:34

    Alternatively, if you DO need a bitmap for some reason, and/or want to do this without creating a YUVImage and compressing to JPEG, you can use the handy RenderScript 'ScriptIntrinsicYuvToRGB' (API 17+):

    @Override 
    public void onPreviewFrame(byte[] data, Camera camera) { 
       Bitmap bitmap = Bitmap.createBitmap(r.width(), r.height(), Bitmap.Config.ARGB_8888);
        Allocation bmData = renderScriptNV21ToRGBA8888(
            mContext, r.width(), r.height(), data);
        bmData.copyTo(bitmap);
    }
    
    public Allocation renderScriptNV21ToRGBA8888(Context context, int width, int height, byte[] nv21) {
      RenderScript rs = RenderScript.create(context);
      ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
    
      Type.Builder yuvType = new Type.Builder(rs, Element.U8(rs)).setX(nv21.length);
      Allocation in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
    
      Type.Builder rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);
      Allocation out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
    
      in.copyFrom(nv21);
    
      yuvToRgbIntrinsic.setInput(in);
      yuvToRgbIntrinsic.forEach(out);
      return out;
    }
    
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