I need to implement a \"Loading...\" window in my application but I do prefer to cover the whole QMainWindow with a dark transparent layer with a text above. Does anybody kn
This answer is in a series of my overlay-related answers: first, second, third.
The most trivial solution is to simply add a child transparent widget to QMainWindow
. That widget must merely track the size of its parent window. It is important to properly handle changes of widget parentage, and the z-order with siblings. Below is a correct example of how to do it.
If you want to stack overlays, subsequent overlays should be the children of OverlayWidget
, in the z-order. If they were to be siblings of the OverlayWidget
, their stacking order is undefined.
This solution has the benefit of providing minimal coupling to other code. It doesn't require any knowledge from the widget you apply the overlay to. You can apply the overlay to a QMainWindow
or any other widget, the widget can also be in a layout.
Reimplementing QMainWindow
's paint event would not be considered the best design. It makes it tied to a particular class. If you really think that a QWidget
instance is too much overhead, you better had measurements to show that being the case.
It is possible, of course, to make the overlay merely a QObject
and to put the painting code into an event filter. That'd be an alternative solution. It's harder to do since you have to also properly deal with the parent widget's Qt::WA_StaticContents
attribute, and with the widget potentially calling its scroll()
method. Dealing with a separate widget is the simplest.
// https://github.com/KubaO/stackoverflown/tree/master/questions/overlay-widget-19362455
#include <QtGui>
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
#include <QtWidgets>
#endif
class OverlayWidget : public QWidget
{
void newParent() {
if (!parent()) return;
parent()->installEventFilter(this);
raise();
}
public:
explicit OverlayWidget(QWidget * parent = {}) : QWidget{parent} {
setAttribute(Qt::WA_NoSystemBackground);
setAttribute(Qt::WA_TransparentForMouseEvents);
newParent();
}
protected:
//! Catches resize and child events from the parent widget
bool eventFilter(QObject * obj, QEvent * ev) override {
if (obj == parent()) {
if (ev->type() == QEvent::Resize)
resize(static_cast<QResizeEvent*>(ev)->size());
else if (ev->type() == QEvent::ChildAdded)
raise();
}
return QWidget::eventFilter(obj, ev);
}
//! Tracks parent widget changes
bool event(QEvent* ev) override {
if (ev->type() == QEvent::ParentAboutToChange) {
if (parent()) parent()->removeEventFilter(this);
}
else if (ev->type() == QEvent::ParentChange)
newParent();
return QWidget::event(ev);
}
};
class LoadingOverlay : public OverlayWidget
{
public:
LoadingOverlay(QWidget * parent = {}) : OverlayWidget{parent} {
setAttribute(Qt::WA_TranslucentBackground);
}
protected:
void paintEvent(QPaintEvent *) override {
QPainter p{this};
p.fillRect(rect(), {100, 100, 100, 128});
p.setPen({200, 200, 255});
p.setFont({"arial,helvetica", 48});
p.drawText(rect(), "Loading...", Qt::AlignHCenter | Qt::AlignVCenter);
}
};
int main(int argc, char * argv[])
{
QApplication a{argc, argv};
QMainWindow window;
QLabel central{"Hello"};
central.setAlignment(Qt::AlignHCenter | Qt::AlignTop);
central.setMinimumSize(400, 300);
LoadingOverlay overlay{¢ral};
QTimer::singleShot(5000, &overlay, SLOT(hide()));
window.setCentralWidget(¢ral);
window.show();
return a.exec();
}
If you are talking about using a separate layout/widget over your 'Main Window', you could just make the "Loading..." window modal either through the UI editor or in the constructor for your UI.
I would suggest execute a modal, frameless dialog on top and add a graphics effect on the background widget. This is IMHO a very flexible and short solution without touching the event system directly.
The performance might be bad - one could improve that by calling drawSource(), but I haven't a reliable solution here yet.
class DarkenEffect : public QGraphicsEffect
{
public:
void draw( QPainter* painter ) override
{
QPixmap pixmap;
QPoint offset;
if( sourceIsPixmap() ) // No point in drawing in device coordinates (pixmap will be scaled anyways)
pixmap = sourcePixmap( Qt::LogicalCoordinates, &offset );
else // Draw pixmap in device coordinates to avoid pixmap scaling;
{
pixmap = sourcePixmap( Qt::DeviceCoordinates, &offset );
painter->setWorldTransform( QTransform() );
}
painter->setBrush( QColor( 0, 0, 0, 255 ) ); // black bg
painter->drawRect( pixmap.rect() );
painter->setOpacity( 0.5 );
painter->drawPixmap( offset, pixmap );
}
};
// prepare overlay widget
overlayWidget->setWindowFlags( Qt::FramelessWindowHint | Qt::Dialog | Qt::WindowStaysOnTopHint );
// usage
parentWidget->setGraphicsEffect( new DarkenEffect );
overlayWidget->exec();
parentWidget->setGraphicsEffect( nullptr );