Reason why not to have a DELETE macro for C++

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臣服心动
臣服心动 2020-11-29 07:01

Are there any good reasons (except \"macros are evil\", maybe) NOT to use the following macros ?

#define DELETE( ptr ) \\
i         


        
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  • 2020-11-29 07:17
    1. macros are evil :p Seriously, consider using inlined template functions instead
    2. setting a pointer to NULL after deallocation tends to mask errors
    3. encourages if (ptr != NULL) checks as a flow control mechanism. Personally, I consider this a code smell along the lines of void foo(int arg) being replaced with void foo(int arg, bool doAdvancedThings=false)
    4. encourages usage of raw pointers to memory that needs to be deleted - shared_ptr and its relatives should always be used for ownership, raw pointers can be used for other access
    5. encourages looking at a pointer variable after deallocation, even worse using if (ptr != NULL) instead of if (ptr)... comparing pointers is another code smell
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  • 2020-11-29 07:23

    Because DELETE is already defined in winnt.h :

    #define DELETE (0x00010000L)

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  • 2020-11-29 07:24

    Because it doesn't actually solve many problems.

    In practice, most dangling pointer access problems come from the fact that another pointer to the same object exists elsewhere in the program and is later used to access the object that has been deleted.

    Zeroing out one of an unknown number of pointer copies might help a bit, but usually this is a pointer that is either about to go out of scope, or set to point to a new object in any case.

    From a design point of view, manually calling delete or delete[] should be relatively rare. Using objects by value instead of dynamically allocated objects where appropriatem using std::vector instead of dynamically allocated arrays and wrapping the ownership of objects that have to be dynamically allocated in an appropriate smart pointer (e.g. auto_ptr, scoped_ptr or shared_ptr) to manage their lifetime are all design approaches that make replacing delete and delete[] with a "safer" macro a comparatively low benefit approach.

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  • 2020-11-29 07:26
    1. It doesn't give you much benefit. Deleting a null pointer is harmless, so the only benefit is setting the pointer to NULL after the delete. If a developer can remember to call your macro rather than delete, she can also remember to null out the pointer, so you're not really protecting yourself from a careless developer. The only benefits is that this happens in two lines rather than one.
    2. It's potentially confusing. delete is a standard part of the language. Your macro or templated function is not. So a new developer will need to look up that macro definition to understand what your code is doing.

    In my judgement, the benefit does not outweigh the cost.

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  • 2020-11-29 07:27

    Your macro fails for several reasons:

    • It is a macro. It doesn't respect scoping rules or a number of other language features, making it easy to use incorrectly.
    • It can cause compile-errors: DELETE (getPtr()); won't compile, because you can't set the function call to null. Or if the pointer is const, your macro will also fail.
    • It achieves nothing. delete NULL is allowed by the standard.

    Finally, as grimner said, you're trying to solve a problem that shouldn't exist in the first place. Why are you manually calling delete at all?` Don't you use the standard library containers? Smart pointers? Stack allocation? RAII?

    As Stroustrup has said before, the only way to avoid memory leaks is to avoid having to call delete.

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  • 2020-11-29 07:35
    • delete accept a NULL pointer without problem, so the tests are superfluous.
    • resetting the pointer to NULL is not always possible, so they can't be used systematically.
    • the security they bring is illusory: in my experience, most dangling pointer problems comes from pointers other than the one used to delete.
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