What does super.paintComponent(g)
do (especially when we place it inside paintComponent() method)? I am surprised I don\'t see anyone asking this in SO before.<
- What does it do?
It prints the component as if you hadn't overridden the paintComponent
method. If you have a background color set for instance, this is typically painted by the class you're extending.
- When do we need to use it?
You use it if you don't paint on the entire component. The parts that you don't paint will "shine through" which means that you should let the super class paint those parts. As with the example of the background color for instance: If you just paint a circle in the middle of the component, super.paintComponent
will make sure the background color is painted around the circle.
If you do paint the entire area of your component, then you will paint on top of whatever super.paintComponent paints and thus there's no point in calling super.paintComponent.
- What advantage does it gives us by writing it in paintComponent()?
That's the only logical place to put it. paintComponent
is called when the component should be painted, and, as mentioned above, if you don't paint the entire component yourself, you need super.paintComponent
to paint on the parts that shine through.
The documentation of paintComponent
says it pretty well:
[...] if you do not invoker super's implementation you must honor the opaque property, that is if this component is opaque, you must completely fill in the background in a non-opaque color. If you do not honor the opaque property you will likely see visual artifacts.
From the Java Painting Tutorial:
Most of the standard Swing components have their look and feel implemented by separate "UI Delegate" objects. The invocation of super.paintComponent(g) passes the graphics context off to the component's UI delegate, which paints the panel's background. For a closer look at this process, see the section entitled "Painting and the UI Delegate" in the aforementioned SDN article.