iTunes Song Title Scrolling in Cocoa

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不思量自难忘°
不思量自难忘° 2020-11-29 04:59

I have searched extensively and cannot for the life of me find any information about how to achieve a similar effect to that of the iTunes song title scrolling if the text i

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  • 2020-11-29 05:26

    I can see how this would be difficult if you're trying to shoehorn the functionality into an exist control. However, if you just start with a plain NSView, it's not that bad. I whipped this up in about 10 minutes...

    //ScrollingTextView.h:
    #import <Cocoa/Cocoa.h>
    @interface ScrollingTextView : NSView {
        NSTimer * scroller;
        NSPoint point;
        NSString * text;
        NSTimeInterval speed;
        CGFloat stringWidth;
    }
    
    @property (nonatomic, copy) NSString * text;
    @property (nonatomic) NSTimeInterval speed;
    
    @end
    
    
    //ScrollingTextView.m
    
    #import "ScrollingTextView.h"
    
    @implementation ScrollingTextView
    
    @synthesize text;
    @synthesize speed;
    
    - (void) dealloc {
        [text release];
        [scroller invalidate];
        [super dealloc];
    }
    
    - (void) setText:(NSString *)newText {
        [text release];
        text = [newText copy];
        point = NSZeroPoint;
    
        stringWidth = [newText sizeWithAttributes:nil].width;
    
        if (scroller == nil && speed > 0 && text != nil) {
            scroller = [NSTimer scheduledTimerWithTimeInterval:speed target:self selector:@selector(moveText:) userInfo:nil repeats:YES];
        }
    }
    
    - (void) setSpeed:(NSTimeInterval)newSpeed {
        if (newSpeed != speed) {
            speed = newSpeed;
    
            [scroller invalidate];
            scroller == nil;
            if (speed > 0 && text != nil) {
                scroller = [NSTimer scheduledTimerWithTimeInterval:speed target:self selector:@selector(moveText:) userInfo:nil repeats:YES];
            }
        }
    }
    
    - (void) moveText:(NSTimer *)timer {
        point.x = point.x - 1.0f;
        [self setNeedsDisplay:YES];
    }
    
    - (void)drawRect:(NSRect)dirtyRect {
        // Drawing code here.
    
        if (point.x + stringWidth < 0) {
            point.x += dirtyRect.size.width;
        }
    
        [text drawAtPoint:point withAttributes:nil];
    
        if (point.x < 0) {
            NSPoint otherPoint = point;
            otherPoint.x += dirtyRect.size.width;
            [text drawAtPoint:otherPoint withAttributes:nil];
        }
    }
    
    @end
    

    Just drag an NSView onto your window in Interface Builder and change its class to "ScrollingTextView". Then (in code), you do:

    [myScrollingTextView setText:@"This is the text I want to scroll"];
    [myScrollingTextView setSpeed:0.01]; //redraws every 1/100th of a second
    

    This is obviously pretty rudimentary, but it does the wrap around stuff that you're looking for and is a decent place to start.

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  • 2020-11-29 05:28

    For anyone looking for this in Swift 4, I have converted Dave's answer and added some more functionality.

    import Cocoa
    
    open class ScrollingTextView: NSView {
        /// Text to scroll
        open var text: NSString?
    
        /// Font for scrolling text
        open var font: NSFont?
    
        /// Scrolling text color
        open var textColor: NSColor = .headerTextColor
    
        /// Determines if the text should be delayed before starting scroll
        open var isDelayed: Bool = true
    
        /// Spacing between the tail and head of the scrolling text
        open var spacing: CGFloat = 20
    
        /// Amount of time the text is delayed before scrolling
        open var delay: TimeInterval = 2 {
            didSet {
                updateTraits()
            }
        }
    
        /// Length of the scrolling text view
        open var length: CGFloat = 0 {
            didSet {
                updateTraits()
            }
        }
    
        /// Speed at which the text scrolls. This number is divided by 100.
        open var speed: Double = 4 {
            didSet {
                updateTraits()
            }
        }
    
        private var timer: Timer?
        private var point = NSPoint(x: 0, y: 0)
        private var timeInterval: TimeInterval?
    
        private(set) var stringSize = NSSize(width: 0, height: 0) {
            didSet {
                point.x = 0
            }
        }
    
        private var timerSpeed: Double? {
            return speed / 100
        }
    
        private lazy var textFontAttributes: [NSAttributedString.Key: Any] = {
            return [NSAttributedString.Key.font: font ?? NSFont.systemFont(ofSize: 14)]
        }()
    
        /**
         Sets up the scrolling text view
         - Parameters:
         - string: The string that will be used as the text in the view
         */
        open func setup(string: String) {
            text = string as NSString
            stringSize = text?.size(withAttributes: textFontAttributes) ?? NSSize(width: 0, height: 0)
            setNeedsDisplay(NSRect(x: 0, y: 0, width: frame.width, height: frame.height))
            updateTraits()
        }
    }
    
    private extension ScrollingTextView {
        func setSpeed(newInterval: TimeInterval) {
            clearTimer()
            timeInterval = newInterval
    
            guard let timeInterval = timeInterval else { return }
            if timer == nil, timeInterval > 0.0, text != nil {
                if #available(OSX 10.12, *) {
                    timer = Timer.scheduledTimer(timeInterval: newInterval, target: self, selector: #selector(update(_:)), userInfo: nil, repeats: true)
    
                    guard let timer = timer else { return }
                    RunLoop.main.add(timer, forMode: .commonModes)
                } else {
                    // Fallback on earlier versions
                }
            } else {
                clearTimer()
                point.x = 0
            }
        }
    
        func updateTraits() {
            clearTimer()
    
            if stringSize.width > length {
                guard let speed = timerSpeed else { return }
                if #available(OSX 10.12, *), isDelayed {
                    timer = Timer.scheduledTimer(withTimeInterval: delay, repeats: false, block: { [weak self] timer in
                        self?.setSpeed(newInterval: speed)
                    })
                } else {
                    setSpeed(newInterval: speed)
                }
            } else {
                setSpeed(newInterval: 0.0)
            }
        }
    
        func clearTimer() {
            timer?.invalidate()
            timer = nil
        }
    
        @objc
        func update(_ sender: Timer) {
            point.x = point.x - 1
            setNeedsDisplay(NSRect(x: 0, y: 0, width: frame.width, height: frame.height))
        }
    }
    
    extension ScrollingTextView {
        override open func draw(_ dirtyRect: NSRect) {
            if point.x + stringSize.width < 0 {
                point.x += stringSize.width + spacing
            }
    
            textFontAttributes[NSAttributedString.Key.foregroundColor] = textColor
            text?.draw(at: point, withAttributes: textFontAttributes)
    
            if point.x < 0 {
                var otherPoint = point
                otherPoint.x += stringSize.width + spacing
                text?.draw(at: otherPoint, withAttributes: textFontAttributes)
            }
        }
    
        override open func layout() {
            super.layout()
            point.y = (frame.height - stringSize.height) / 2
        }
    }
    

    Reference gist: https://gist.github.com/NicholasBellucci/b5e9d31c47f335c36aa043f5f39eedb2

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