I have BigDecimal objects serialized with BlazeDS to Actionscript. Once they hit Actionscript as Number objects, they have values like:
140475.32
turns
You can use property: rounding = "nearest"
In NumberFormatter, rounding have 4 values which you can choice: rounding="none|up|down|nearest". I think with your situation, you can chose rounding = "nearest".
-- chary --
If you know the precision you need beforehand, you could store the numbers scaled so that the smallest amount you need is a whole value. For example, store the numbers as cents rather than dollars.
If that's not an option, how about something like this:
function printTwoDecimals(x)
{
printWithNoDecimals(x);
print(".");
var scaled = Math.round(x * 100);
printWithNoDecimals(scaled % 100);
}
(With however you print with no decimals stuck in there.)
This won't work for really big numbers, though, because you can still lose precision.
I converted the Java of BigDecimal to ActionScript. We had no choices since we compute for financial application.
http://code.google.com/p/bigdecimal/
It seems more like a transport problem, the number being correct but the scale ignored. If the number has to be stored as a BigDecimal on the server you may want to convert it server side to a less ambiguous format (Number, Double, Float) before sending it.
This is my generic solution for the problem (I have blogged about this here):
var toFixed:Function = function(number:Number, factor:int) {
return Math.round(number * factor)/factor;
}
For example:
trace(toFixed(0.12345678, 10)); //0.1
0.12345678
by 10
; that gives us 1.2345678
.1.2345678
, we get 1.0
,1.0
divided by 10
equals 0.1
.Another example:
trace(toFixed(1.7302394309234435, 10000)); //1.7302
1.7302394309234435
by 10000
; that gives us 17302.394309234435
.17302.394309234435
we get 17302
,17302
divided by 10000
equals 1.7302
.Based on the anonymous answer below, there is a nice simplification for the parameter on the method that makes the precision much more intuitive. e.g:
var setPrecision:Function = function(number:Number, precision:int) {
precision = Math.pow(10, precision);
return Math.round(number * precision)/precision;
}
var number:Number = 10.98813311;
trace(setPrecision(number,1)); //Result is 10.9
trace(setPrecision(number,2)); //Result is 10.98
trace(setPrecision(number,3)); //Result is 10.988 and so on
N.B. I added this here just in case anyone sees this as the answer and doesn't scroll down...
guys, just check the solution:
protected function button1_clickHandler(event:MouseEvent):void { var formatter:NumberFormatter = new NumberFormatter(); formatter.precision = 2; formatter.rounding = NumberBaseRoundType.NEAREST; var a:Number = 14.31999999999998; trace(formatter.format(a)); //14.32 }