Converting transparent gif / png to jpeg using java

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南笙
南笙 2020-11-29 02:27

I\'d like to convert gif images to jpeg using Java. It works great for most images, but I have a simple transparent gif image:

Input gif image http://img292.imagesha

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  • 2020-11-29 02:53

    If you create a BufferedImage of type BufferedImage.TYPE_INT_ARGB and save to JPEG weird things will result. In my case the colors are scewed into orange. In other cases the produced image might be invalid and other readers will refuse loading it.

    But if you create an image of type BufferedImage.TYPE_INT_RGB then saving it to JPEG works fine.

    I think this is therefore a bug in Java JPEG image writer - it should write only what it can without transparency (like what .NET GDI+ does). Or in the worst case thrown an exception with a meaningful message e.g. "cannot write an image that has transparency".

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  • 2020-11-29 02:55

    As already mentioned in the UPDATE of the question I've implemented a simpler way of replacing transparent pixels with predefined color:

    public static BufferedImage fillTransparentPixels( BufferedImage image, 
                                                       Color fillColor ) {
        int w = image.getWidth();
        int h = image.getHeight();
        BufferedImage image2 = new BufferedImage(w, h, 
            BufferedImage.TYPE_INT_RGB);
        Graphics2D g = image2.createGraphics();
        g.setColor(fillColor);
        g.fillRect(0,0,w,h);
        g.drawRenderedImage(image, null);
        g.dispose();
        return image2;
    }
    

    and I call this method before jpeg conversion in this way:

    if( inputImage.getColorModel().getTransparency() != Transparency.OPAQUE) {
        inputImage = fillTransparentPixels(inputImage, Color.WHITE);
    }
    
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  • 2020-11-29 02:55
    BufferedImage originalImage = ImageIO.read(getContent());
    BufferedImage newImage = new BufferedImage(originalImage.getWidth(), originalImage.getHeight(), BufferedImage.TYPE_3BYTE_BGR);
    
        for (int x = 0; x < originalImage.getWidth(); x++) {
            for (int y = 0; y < originalImage.getHeight(); y++) {
                newImage.setRGB(x, y, originalImage.getRGB(x, y));
            }
        }
     ImageIO.write(newImage, "jpg", f);
    

    7/9/2020 Edit: added imageIO.write

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  • 2020-11-29 02:58

    JPEG has no support for transparency. So even when you get the circle color correctly you will still have a black or white background, depending on your encoder and/or renderer.

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  • 2020-11-29 03:02

    3 months late, but I am having a very similar problem (although not even loading a gif, but simply generating a transparent image - say, no background, a colored shape - where when saving to jpeg, all colors are messed up, not only the background)

    Found this bit of code in this rather old thread of the java2d-interest list, thought I'd share, because after a quick test, it is much more performant than your solution:

            final WritableRaster raster = img.getRaster();
            final WritableRaster newRaster = raster.createWritableChild(0, 0, img.getWidth(), img.getHeight(), 0, 0, new int[]{0, 1, 2});
    
            // create a ColorModel that represents the one of the ARGB except the alpha channel
            final DirectColorModel cm = (DirectColorModel) img.getColorModel();
            final DirectColorModel newCM = new DirectColorModel(cm.getPixelSize(), cm.getRedMask(), cm.getGreenMask(), cm.getBlueMask());
    
            // now create the new buffer that we'll use to write the image
            return new BufferedImage(newCM, newRaster, false, null);
    

    Unfortunately, I can't say I understand exactly what it does ;)

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  • 2020-11-29 03:03

    The problem (at least with png to jpg conversion) is that the color scheme isn't the same, because jpg doesn't support transparency.

    What we've done successfully is something along these lines (this is pulled from various bits of code - so please forgive the crudeness of the formatting):

    File file = new File("indexed_test.gif");
    BufferedImage image = ImageIO.read(file);
    int width = image.getWidth();
    int height = image.getHeight();
    BufferedImage jpgImage;
    
    //you can probably do this without the headless check if you just use the first block
    if (GraphicsEnvironment.isHeadless()) {
      if (image.getType() == BufferedImage.TYPE_CUSTOM) {
          //coerce it to  TYPE_INT_ARGB and cross fingers -- PNGs give a    TYPE_CUSTOM and that doesn't work with
          //trying to create a new BufferedImage
         jpgImage = new BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
      } else {
         jpgImage = new BufferedImage(width, height, image.getType());
      }
    } else {
         jgpImage =   GraphicsEnvironment.getLocalGraphicsEnvironment().
            getDefaultScreenDevice().getDefaultConfiguration().
            createCompatibleImage(width, height, image.getTransparency()); 
    }
    
    //copy the original to the new image
    Graphics2D g2 = null;
    try {
     g2 = jpg.createGraphics();
    
     g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, 
                        RenderingHints.VALUE_INTERPOLATION_BICUBIC);
     g2.drawImage(image, 0, 0, width, height, null);
    }
    finally {
       if (g2 != null) {
           g2.dispose();
       }
    }
    
    File f = new File("indexed_test.jpg");
    
    ImageIO.write(jpgImage, "jpg", f);
    

    This works for png to jpg and gif to jpg. And you will have a white background where the transparent bits were. You can change this by having g2 fill the image with another color before the drawImage call.

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