I found a function for rectangles with all 4 corners being round, but I want to have just the top 2 corners round. What can I do?
canvas.drawRoundRect(new Re
Simple helper function written in Kotlin.
private fun Canvas.drawTopRoundRect(rect: RectF, paint: Paint, radius: Float) {
// Step 1. Draw rect with rounded corners.
drawRoundRect(rect, radius, radius, paint)
// Step 2. Draw simple rect with reduced height,
// so it wont cover top rounded corners.
drawRect(
rect.left,
rect.top + radius,
rect.right,
rect.bottom,
paint
)
}
Usage:
canvas.drawTopRoundRect(rect, paint, radius)
This is an old question, however I wanted to add my solution because it uses the native SDK without lots of custom code or hacky drawing. This solution is supported back to API 1.
The way to do this properly is to create a path (as mentioned in other answers) however the previous answers seem to overlook the addRoundedRect
function call that takes radii for each corner.
Variables
private val path = Path()
private val paint = Paint()
Setup Paint
paint.color = Color.RED
paint.style = Paint.Style.FILL
Update Path with Size Changes
Call this somewhere that isn't onDraw, such as onMeasure
for a view or onBoundChange
for a drawable. If it doesn't change (like this example) you could put this code where you set up your paint.
val radii = floatArrayOf(
25f, 25f, //Top left corner
25f, 25f, //Top right corner
0f, 0f, //Bottom right corner
0f, 0f, //Bottom left corner
)
path.reset() //Clears the previously set path
path.addRoundedRect(0f, 0f, 100f, 100f, radii, Path.Direction.CW)
This code creates a 100x100 rounded rect with the top corners rounded with a 25 radius.
Draw Path
Call this in onDraw
for a view or draw
for a drawable.
canvas.drawPath(path, paint)
I would draw two rectangles:
canvas.drawRect(new RectF(0, 110, 100, 290), paint);
canvas.drawRoundRect(new RectF(0, 100, 100, 200), 6, 6, paint);
Or something like that, you just overlap them so that the upper corners will be round. Preferably you should write a method for this
For API 21 and above the Path class added a new method addRoundRect()
which you can use it like this.
corners = new float[]{
80, 80, // Top left radius in px
80, 80, // Top right radius in px
0, 0, // Bottom right radius in px
0, 0 // Bottom left radius in px
};
final Path path = new Path();
path.addRoundRect(rect, corners, Path.Direction.CW);
canvas.drawPath(path, mPaint);
in Kotlin
val corners = floatArrayOf(
80f, 80f, // Top left radius in px
80f, 80f, // Top right radius in px
0f, 0f, // Bottom right radius in px
0f, 0f // Bottom left radius in px
)
val path = Path()
path.addRoundRect(rect, corners, Path.Direction.CW)
canvas.drawPath(path, mPaint)
draw round rect with left rounded corners
private void drawRoundRect(float left, float top, float right, float bottom, Paint paint, Canvas canvas) {
Path path = new Path();
path.moveTo(left, top);
path.lineTo(right, top);
path.lineTo(right, bottom);
path.lineTo(left + radius, bottom);
path.quadTo(left, bottom, left, bottom - radius);
path.lineTo(left, top + radius);
path.quadTo(left, top, left + radius, top);
canvas.drawPath(path, onlinePaint);
}
A Path#arcTo() version to draw the rounded side if the radius is half of the height.
fun getPathOfRoundedRectF(
rect: RectF,
topLeftRadius: Float = 0f,
topRightRadius: Float = 0f,
bottomRightRadius: Float = 0f,
bottomLeftRadius: Float = 0f
): Path {
val tlRadius = topLeftRadius.coerceAtLeast(0f)
val trRadius = topRightRadius.coerceAtLeast(0f)
val brRadius = bottomRightRadius.coerceAtLeast(0f)
val blRadius = bottomLeftRadius.coerceAtLeast(0f)
with(Path()) {
moveTo(rect.left + tlRadius, rect.top)
//setup top border
lineTo(rect.right - trRadius, rect.top)
//setup top-right corner
arcTo(
RectF(
rect.right - trRadius * 2f,
rect.top,
rect.right,
rect.top + trRadius * 2f
), -90f, 90f
)
//setup right border
lineTo(rect.right, rect.bottom - trRadius)
//setup bottom-right corner
arcTo(
RectF(
rect.right - brRadius * 2f,
rect.bottom - brRadius * 2f,
rect.right,
rect.bottom
), 0f, 90f
)
//setup bottom border
lineTo(rect.left + blRadius, rect.bottom)
//setup bottom-left corner
arcTo(
RectF(
rect.left,
rect.bottom - blRadius * 2f,
rect.left + blRadius * 2f,
rect.bottom
), 90f, 90f
)
//setup left border
lineTo(rect.left, rect.top + tlRadius)
//setup top-left corner
arcTo(
RectF(
rect.left,
rect.top,
rect.left + tlRadius * 2f,
rect.top + tlRadius * 2f
),
180f,
90f
)
close()
return this
}
}