I\'m trying to connect a progress bar to a function for my project.
This is what I have so far but im pretty sure it does nothing:
def main():
p
You must be using:
self.pgBar.step(x)
where 'x' is the amount to be increased in progressbar.
for this to get updated in your UI you have to put
self.window.update_idletasks()
after every self.pgBar.step(x)
statement
To understand the 'freezing' you need to understand mainloop(). Calling this method starts the tkinter event loop. The main thread is responsible for this loop. Therefore, when your work intensive function runs in the main thread, it is also interfering with the mainloop. To prevent this you can use a secondary Thread to run your function. It's recommended that secondary threads are not given access to tkinter objects. Allen B.Taylor, author of mtTkinter, states:
The problems stem from the fact that the _tkinter module attempts to gain control of the main thread via a polling technique when processing calls from other threads. If it succeeds, all is well. If it fails (i.e., after a timeout), the application receives an exception with the message: "RuntimeError: main thread is not in main loop".
You can have the secondary thread put information into a Queue. Then have a function that checks the Queue every x milliseconds, within the mainloop, via the after() method.
First, decide what you want the value of the Progressbar's maximum option to be.
This is the Progressbar's maximum indicator value (how many units are required to fill the Progressbar).
For example, you could set maximum=4
and then put the appropriate indicator value into the Queue after each of your four functions. The main thread can then retrieve these values (from the Queue) to set the progress via a tkinter.IntVar()
.
(Note that if you use progbar.step()
, the Progressbar resets to 0 (empty) at the end, instead of reaching 4 (completely filled).)
Here's a quick look at how you can use a tkinter.IntVar()
with a Progressbar:
int_var = tkinter.IntVar()
pb_instance = ttk.Progressbar(root, maximum=4)
pb_instance['variable'] = int_var
pb_instance.pack()
# completely fill the Progressbar
int_var.set(4)
# get the progress value
x = int_var.get()
Here's an example based on your own (renamed the "main" function "arbitrary"):
import time
import threading
try: import tkinter
except ImportError:
import Tkinter as tkinter
import ttk
import Queue as queue
else:
from tkinter import ttk
import queue
class GUI_Core(object):
def __init__(self):
self.root = tkinter.Tk()
self.int_var = tkinter.IntVar()
progbar = ttk.Progressbar(self.root, maximum=4)
# associate self.int_var with the progress value
progbar['variable'] = self.int_var
progbar.pack()
self.label = ttk.Label(self.root, text='0/4')
self.label.pack()
self.b_start = ttk.Button(self.root, text='Start')
self.b_start['command'] = self.start_thread
self.b_start.pack()
def start_thread(self):
self.b_start['state'] = 'disable'
self.int_var.set(0) # empty the Progressbar
self.label['text'] = '0/4'
# create then start a secondary thread to run arbitrary()
self.secondary_thread = threading.Thread(target=arbitrary)
self.secondary_thread.start()
# check the Queue in 50ms
self.root.after(50, self.check_que)
def check_que(self):
while True:
try: x = que.get_nowait()
except queue.Empty:
self.root.after(25, self.check_que)
break
else: # continue from the try suite
self.label['text'] = '{}/4'.format(x)
self.int_var.set(x)
if x == 4:
self.b_start['state'] = 'normal'
break
def func_a():
time.sleep(1) # simulate some work
def func_b():
time.sleep(0.3)
def func_c():
time.sleep(0.9)
def func_d():
time.sleep(0.6)
def arbitrary():
func_a()
que.put(1)
func_b()
que.put(2)
func_c()
que.put(3)
func_d()
que.put(4)
que = queue.Queue()
gui = GUI_Core() # see GUI_Core's __init__ method
gui.root.mainloop()
If all you want is something that indicates to the user that there is activity
you can set the Progressbar's mode option to 'indeterminate'
.
The indicator bounces back and forth in this mode (the speed relates to the maximum option).
Then you can call the Progressbar's start()
method directly before starting the secondary thread;
and then call stop()
after secondary_thread.is_alive()
returns False.
Here's an example:
import time
import threading
try: import tkinter
except ImportError:
import Tkinter as tkinter
import ttk
else: from tkinter import ttk
class GUI_Core(object):
def __init__(self):
self.root = tkinter.Tk()
self.progbar = ttk.Progressbar(self.root)
self.progbar.config(maximum=4, mode='indeterminate')
self.progbar.pack()
self.b_start = ttk.Button(self.root, text='Start')
self.b_start['command'] = self.start_thread
self.b_start.pack()
def start_thread(self):
self.b_start['state'] = 'disable'
self.progbar.start()
self.secondary_thread = threading.Thread(target=arbitrary)
self.secondary_thread.start()
self.root.after(50, self.check_thread)
def check_thread(self):
if self.secondary_thread.is_alive():
self.root.after(50, self.check_thread)
else:
self.progbar.stop()
self.b_start['state'] = 'normal'
def func_a():
time.sleep(1) # simulate some work
def func_b():
time.sleep(0.3)
def func_c():
time.sleep(0.9)
def func_d():
time.sleep(0.6)
def arbitrary():
func_a()
func_b()
func_c()
func_d()
gui = GUI_Core()
gui.root.mainloop()
→ Progressbar reference
Since tkinter is single threaded, you need another thread to execute your main
function without freezing the GUI. One common approach is that the working thread puts the messages into a synchronized object (like a Queue), and the GUI part consumes this messages, updating the progress bar.
The following code is based on a full detailed example on ActiveState:
import tkinter as tk
from tkinter import ttk
import threading
import queue
import time
class App(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.queue = queue.Queue()
self.listbox = tk.Listbox(self, width=20, height=5)
self.progressbar = ttk.Progressbar(self, orient='horizontal',
length=300, mode='determinate')
self.button = tk.Button(self, text="Start", command=self.spawnthread)
self.listbox.pack(padx=10, pady=10)
self.progressbar.pack(padx=10, pady=10)
self.button.pack(padx=10, pady=10)
def spawnthread(self):
self.button.config(state="disabled")
self.thread = ThreadedClient(self.queue)
self.thread.start()
self.periodiccall()
def periodiccall(self):
self.checkqueue()
if self.thread.is_alive():
self.after(100, self.periodiccall)
else:
self.button.config(state="active")
def checkqueue(self):
while self.queue.qsize():
try:
msg = self.queue.get(0)
self.listbox.insert('end', msg)
self.progressbar.step(25)
except Queue.Empty:
pass
class ThreadedClient(threading.Thread):
def __init__(self, queue):
threading.Thread.__init__(self)
self.queue = queue
def run(self):
for x in range(1, 5):
time.sleep(2)
msg = "Function %s finished..." % x
self.queue.put(msg)
if __name__ == "__main__":
app = App()
app.mainloop()
Since the original example on ActiveState is a bit messy IMO (the ThreadedClient
is quite coupled with the GuiPart
, and things like controlling the moment to spawn the thread from the GUI are not as straightforward as they could be), I have refactored it and also added a Button to start the new thread.