When a Client Connects to my server and changes a SyncVar, it creates a new var insted of changing the old one… (Unity: Mirror)

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失恋的感觉
失恋的感觉 2020-11-29 01:05

I am working on a Multiplayer Game in Unity, and am using the mirror to handle the multiplayer. I need to store some user input data into variables and I want these to be Sy

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