I need to write a simple ping
method in Cocoa/Objective-C. It also needs to work on the iPhone.
I found an example that uses icmp
, will thi
Please take note that there is an difference between the simulator and the actual iPhone. The simulator is not a true simulator like the one supplied by Android, it uses Mac OSX classes for most of the functions.
This is particularly hell if there is a difference between the Mac OSX and iPhonew(for example the keychain).
I had this same problem, and ended up writing a simple wrapper around SimplePing to achieve this, wrote a blog about it and there's some code on github, hopefully will help someone here:
http://splinter.com.au/how-to-ping-a-server-in-objective-c-iphone
Let me try this again...this time logging in, and formatting better ;-)
StreamSCNetworkCheckReachabilityByName is deprecated and NOT available for the iPhone.
bool success = false;
const char *host_name = [@"stackoverflow.com"
cStringUsingEncoding:NSASCIIStringEncoding];
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithName(NULL,
host_name);
SCNetworkReachabilityFlags flags;
success = SCNetworkReachabilityGetFlags(reachability, &flags);
//prevents memory leak per Carlos Guzman's comment
CFRelease(reachability);
bool isAvailable = success && (flags & kSCNetworkFlagsReachable) &&
!(flags & kSCNetworkFlagsConnectionRequired);
if (isAvailable) {
NSLog(@"Host is reachable: %d", flags);
}else{
NSLog(@"Host is unreachable");
}
Note: SystemConfiguration.framework is required
The answer Gene Myers posted works using "SCNetworkReachabilityCreateWithName" for me - but only in the simulator. On my device (iPod w/OS 2.2.1) it always returns "Host is reachable" even for nonsense addresses like "zzz".
Am I misunderstanding something? Thanks.
Here's my code just in case:
From How to write a simple Ping method in Cocoa/Objective-C
- (IBAction) TestReachability:(id)sender
{
bool success = false;
const char *host_name = [ipAddressText.textcStringUsingEncoding:NSASCIIStringEncoding];
NSString *imageConnectionSuccess = @"Connected.png";
NSString *imageConnectionFailed = @"NotConnected.png";
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithName(NULL,
host_name);
SCNetworkReachabilityFlags flags;
success = SCNetworkReachabilityGetFlags(reachability, &flags);
bool isAvailable = success && (flags & kSCNetworkFlagsReachable) &&
!(flags & kSCNetworkFlagsConnectionRequired);
if (isAvailable)
{
NSLog([NSString stringWithFormat: @"'%s' is reachable, flags: %x", host_name, flags]);
[imageView setImage: [UIImage imageNamed:imageConnectionSuccess]];
}
else
{
NSLog([NSString stringWithFormat: @"'%s' is not reachable", host_name]);
[imageView setImage: [UIImage imageNamed:imageConnectionFailed]];
}
}
Pinging on the iPhone works a bit different than on other platforms, due to the fact that you don't have root access. See this sample code from Apple.
You are not missing anything -- "Reachability" doesn't actually test that the target domain is in fact reachable, it only assesses if there is a pathway out of the machine by which the target domain is potentially reachable. So long as you have some outbound connection (e.g., an active wirless or wired connection), and a routing configuration that leads to the target, then the site is "reachable" as far as SCNetworkReachability is concerned.