It's generally done like this (more or less):
#ifdef _WIN32
#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#define DIV 1048576
#define WIDTH 7
#endif
#ifdef linux
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#endif
int main(int argc, char *argv[])
{
#ifdef _WIN32
MEMORYSTATUSEX statex;
statex.dwLength = sizeof (statex);
GlobalMemoryStatusEx (&statex);
_tprintf (TEXT("There is %*ld %% of memory in use.\n"),
WIDTH, statex.dwMemoryLoad);
#endif
#ifdef linux
char cmd[30];
int flag = 0;
FILE *fp;
char line[130];
int TotalMem, TotalFree, TotalUsed;
flag=0;
memcpy (cmd,"\0",30);
sprintf(cmd,"free -t -m|grep Total");
fp = popen(cmd, "r");
while ( fgets( line, sizeof line, fp))
{
flag++;
sscanf(line,"%*s %d %d %d",&TotalMem, &TotalUsed, &TotalFree);
}
pclose(fp);
if(flag)
printf("TotalMem:%d -- TotalUsed:%d -- TotalFree:%d\n",TotalMem,TotalUsed,TotalFree);
else
printf("not found\n");
#endif
return 0;
}
This way, only code for linux will be compiled while on a linux platform, and only windows code will be compiled on a windows platform.