Android Studio doesn't recognize my device

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南旧
南旧 2020-11-29 00:02

Here is the problem. I want to run my Android Studio apps on my device (Samsung Galaxy Ace 2). But nothing works for me. Tell me what I\'ve missed:

1) USB debugging

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  • 2020-11-29 00:39

    I am sorry that i bothered you all. The problem was my device is cloned in different places in device manager. It was gone when I tried to update driver for my phone in "Other devices" list, and before i have been updating it in wrong sections. Thank you all.

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  • 2020-11-29 00:39

    In addition to the above configurations, I had to set deployment target to "Open Select Deployment Target Dialog", run once (choosing my device from the options listed), and from then on Android Studio was able to see my device even after changing the deployment setting back to "USB Device". My SWAG is that since Android Studio uses its own internal cache to find your device, it has to be initialized first.

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  • 2020-11-29 00:40

    I was on Samsung S8 and had same problem too. After I installed Samsung Kies, issues was resolved for me, as I believe it had updated the correct driver required for my Samsung S8.

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  • 2020-11-29 00:41

    i had to install android studio in 2 machines and ive solved this problem intalling samnsung kies, i use 3 diferents samnsung devices (plus some other of my family and friends) and i dont have to strugle with the drivers, it works for me and i recomend it. hope it helps

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  • 2020-11-29 00:42

    Did you try to configure the "Media Mode" in "Camera (PTP)" instead of "Media device (MTP)"? This is sometimes solving the issue. Its in the USB Computer Connection options of your Android device, you should see an "authorize" dialog then.

    Update 04/2017: looks like it has been fixed in Android 7.1.2

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  • 2020-11-29 00:44

    For me, this ended up being because I had the wrong SDK level installed (new version of Android Studio installed the SDK for Android 10, whereas I have a device that runs only Android 8.1). While Android Studio would "recognize" the device and display a string in the "devices" menu instead of just saying that no device was connected, installing the right SDK level for my device ended up changing the string to something recognizable (my device's model name) and allowed me to actually run my app over ADB.

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