iOS: Device orientation on load

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遥遥无期
遥遥无期 2020-11-28 23:45

It seems that when my app loads, it does not know its current orientation:

UIInterfaceOrientation orientation = [[UIDevice currentDevice] orientation];
if (o         


        
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  • 2020-11-29 00:12

    Try this one. it's work for me. gnarly at that time of didfinishedlaunch method not detect device orientation. its take by default as a portrait. so. i am using to check stats bar orientation . i test this code. put it in didfinishedlaunch method in appdeleget.

    UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;

    if(orientation == 0) {//Default orientation
        //UI is in Default (Portrait) -- this is really a just a failsafe.
    
        NSLog("for portrait");
    
    
    }else if(orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown)
    {
    
        NSLog("portrait");
    }else if(orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight)
    {
    
        NSLog("Landscap");
    }
    
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  • 2020-11-29 00:12

    Try This one [[UIApplication sharedApplication] statusBarOrientation];

    or implement this one in app delegate

    (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
    {
        UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
    }
    

    it works

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  • 2020-11-29 00:13

    You can do it by inserting the following notification inside

    -(void)viewDidLoad
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(checkRotation:) name:UIApplicationDidChangeStatusBarOrientationNotification object:nil];
    

    then put the following method inside your class

    -(void)checkRotation:(NSNotification*)notification
    {
        UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
        if(orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight)
        {
             //Do your textField animation here
        }
    }
    

    The above method will check the orientation of the status bar of the ipad or iPhone and according to it you make do your animation in the required orientation.

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  • 2020-11-29 00:16

    This is the real answer. When an app starts up, it's orientation is unknown. It uses shouldAutorotateToInterfaceOrientation and supportedInterfaceOrientations to decide which orientation to pick.

    Watch as I start up a sample app in the iPhone 5.0 simulator and rotate it using the code below and 'Supported interface orientations' with all 4 possible orientations:

    20:44:08.218 RotationTestApp Supported orientation: Portrait
    20:44:08.222 RotationTestApp Supported orientation: Portrait (upside-down)
    20:44:08.225 RotationTestApp Supported orientation: Landscape (home button on the right)
    20:44:08.225 RotationTestApp Supported orientation: Landscape (home button on the left)
    20:44:08.226 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (current device orientation: UIDeviceOrientationUnknown, interface orientation wants: UIInterfaceOrientationPortrait)
    20:44:08.237 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (current device orientation: UIDeviceOrientationUnknown, interface orientation wants: UIInterfaceOrientationPortrait)
    20:44:08.239 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (current device orientation: UIDeviceOrientationUnknown, interface orientation wants: UIInterfaceOrientationPortrait)
    20:44:08.240 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (current device orientation: UIDeviceOrientationUnknown, interface orientation wants: UIInterfaceOrientationPortrait)
    20:44:09.817 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationLandscapeLeft)
    20:44:09.833 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationLandscapeLeft)
    20:44:11.030 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationPortraitUpsideDown)
    20:44:11.040 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationPortraitUpsideDown)
    20:44:12.599 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationLandscapeRight)
    20:44:12.609 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationLandscapeRight)
    20:44:13.301 RotationTestApp shouldAutorotateToInterfaceOrientation: YES (device orientation: UIDeviceOrientationPortraitUpsideDown)
    

    I've seen lots of code snippets, but none of them work generically enough (iPad & iPhone, iOS 5.0+).

    Instead of fumbling around with try-this-try-that, place the following in your root vc:

    #define ToNSString_BEGIN(T) \
    NSString* T##ToNSString(T valueParameter) { \
    switch (valueParameter) {
    
    #define ToNSString_VALUE(value) \
    case value: return @#value
    
    #define ToNSString_END(T) \
    } \
    return @"(unknown)"; \
    }
    
    // NSString* UIInterfaceOrientationToNSString(UIInterfaceOrientation);
    ToNSString_BEGIN(UIInterfaceOrientation);
    ToNSString_VALUE(UIInterfaceOrientationPortrait);           // 1
    ToNSString_VALUE(UIInterfaceOrientationPortraitUpsideDown); // 2
    ToNSString_VALUE(UIInterfaceOrientationLandscapeLeft);      // 3
    ToNSString_VALUE(UIInterfaceOrientationLandscapeRight);     // 4
    ToNSString_END  (UIInterfaceOrientation);
    
    // NSString* UIDeviceOrientationToNSString(UIDeviceOrientation);
    ToNSString_BEGIN(UIDeviceOrientation);
    ToNSString_VALUE(UIDeviceOrientationUnknown);               // 0
    ToNSString_VALUE(UIDeviceOrientationPortrait);              // 1
    ToNSString_VALUE(UIDeviceOrientationPortraitUpsideDown);    // 2
    ToNSString_VALUE(UIDeviceOrientationLandscapeLeft);         // 3
    ToNSString_VALUE(UIDeviceOrientationLandscapeRight);        // 4
    ToNSString_VALUE(UIDeviceOrientationFaceUp);                // 5
    ToNSString_VALUE(UIDeviceOrientationFaceDown);              // 6
    ToNSString_END  (UIDeviceOrientation);
    
    
    
    // Change this custom method to alter auto-rotation behavior on all supported iOS versions and platforms.
    - (BOOL)allowAutoRotate:(UIInterfaceOrientation)interfaceOrientation
    {
        NSUInteger interfaceOrientationAsMask = (1<<interfaceOrientation);
        return interfaceOrientationAsMask & [self supportedInterfaceOrientations];
    }
    
    // Reads from the project's-Info.plist
    - (NSUInteger)supportedInterfaceOrientations
    {
        static NSUInteger orientationsResult;
    
        if (!orientationsResult) {
            NSArray *supportedOrientations = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"UISupportedInterfaceOrientations"];
    
            for (id orientationString in supportedOrientations) {
                if ([orientationString isEqualToString:@"UIInterfaceOrientationPortrait"]) {
                    orientationsResult |= UIInterfaceOrientationMaskPortrait;
                    NSLog(@"Supported orientation: Portrait");
                } else if ([orientationString isEqualToString:@"UIInterfaceOrientationPortraitUpsideDown"]) {
                    orientationsResult |= UIInterfaceOrientationMaskPortraitUpsideDown;
                    NSLog(@"Supported orientation: Portrait (upside-down)");
                } else if ([orientationString isEqualToString:@"UIInterfaceOrientationLandscapeRight"]) {
                    orientationsResult |= UIInterfaceOrientationMaskLandscapeRight;
                    NSLog(@"Supported orientation: Landscape (home button on the left)");
                } else if ([orientationString isEqualToString:@"UIInterfaceOrientationLandscapeLeft"]) {
                    orientationsResult |= UIInterfaceOrientationMaskLandscapeLeft;
                    NSLog(@"Supported orientation: Landscape (home button on the right)");
                } else {
                    NSLog(@"Unrecognized orientation '%@' in mainBundle plist, key UISupportedInterfaceOrientations", orientationString);
                }
            }
        }
       return orientationsResult;
    }
    
    // iOS 6+ (not yet used in 6.0.1)
    - (BOOL)shouldAutorotate
    {
        UIDeviceOrientation interfaceOrientationFromDevice = [UIDevice currentDevice].orientation;
        BOOL result = [self allowAutoRotate:interfaceOrientationFromDevice];
        NSString *currentDeviceOrientation = UIDeviceOrientationToNSString(interfaceOrientationFromDevice);
        NSLog(@"shouldAutorotate: %s (current orientation %@)", result ? "YES" : "NO", currentDeviceOrientation);
        return result;
    }
    
    // iOS 2.0 - 5.1 (iOS 6+ deprecated, 6.0.1 still works)
    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
    {
        NSString* orientationString;
        UIDeviceOrientation interfaceOrientationFromDevice = [UIDevice currentDevice].orientation;
    
        if ((int)interfaceOrientation != (int)interfaceOrientationFromDevice) {
            orientationString = [NSString stringWithFormat:@"current device orientation: %@, interface orientation wants: %@",
                                 UIDeviceOrientationToNSString(interfaceOrientationFromDevice),
                                 UIInterfaceOrientationToNSString(interfaceOrientation)
                                 ];
        } else {
            orientationString = [NSString stringWithFormat:@"device orientation: %@", UIDeviceOrientationToNSString(interfaceOrientationFromDevice)
                                 ];
        }
    
        BOOL result = [self allowAutoRotate:interfaceOrientation];
        NSLog(@"shouldAutorotateToInterfaceOrientation: %s (%@)",
              result ? "YES" : "NO",
              orientationString);
        return result;
    }
    

    There is still a nagging problem of segue animations not using the current orientation. My guess is that subclassing each VC and putting some orientation on push / notify delegate on pop would be the way to go.

    Also important:

    shouldAutorotateToInterfaceOrientation doesn't work

    tabBarController and navigationControllers in landscape mode, episode II

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  • 2020-11-29 00:20

    EDIT: I mis-read your question. This will allow you to start your application in certain orientations. Just realized you're trying to figure out the orientation on launch.

    There is a method to check the status bar orientation on UIApplication:

    [[UIApplication sharedApplication] statusBarOrientation];
    

    Original answer

    Try setting the application's accepted device orientations in the plist file:

    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    

    This will indicate that your application supports Portrait (home button at the bottom), landscape left, and landscape right.

    Then, in your UIViewControllers, you will need to override the shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) method to return YES when the app should rotate:

    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    
         return interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight;
    }
    

    This will tell the UIViewController to auto rotate if the device is in one of your supported orientations. If you wanted to support the upside-down orientation as well (portrait with home button on top) then add that to your plist and just return YES out of this method.

    Let us know how it works out.

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  • 2020-11-29 00:23

    On load the device orientation can be .Unknown or .FaceUp. To figure out whether it's portrait or landscape I use the statusBarOrientation as a back-up, like this:

        var portraitOrientation = UIDevice.currentDevice().orientation == .Portrait
    
        if UIDevice.currentDevice().orientation == .Unknown || UIDevice.currentDevice().orientation == .FaceUp {
            portraitOrientation = UIApplication.sharedApplication().statusBarOrientation == .Portrait
        }
    

    This way I can assure that portraitOrientation always tells me if the device is in portrait mode, and if not it will be in landscape. Even on loading the app for the first time.

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