I got the opposite issue from here.
By default in iOS7
, back swipe gesture of UINavigationController
\'s stack could pop the presented ViewCon
It works for me when I set the delegate
self.navigationController.interactivePopGestureRecognizer.delegate = self;
and then implement
Swift
extension MyViewController:UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldBeRequiredToFailBy otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Objective-C
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
First set delegate in viewDidLoad:
self.navigationController.interactivePopGestureRecognizer.delegate = self;
And then disable gesture when pushing:
- (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated {
[super pushViewController:viewController animated:animated];
self.interactivePopGestureRecognizer.enabled = NO;
}
And enable in viewDidDisappear:
self.navigationController.interactivePopGestureRecognizer.enabled = YES;
Also, add UINavigationControllerDelegate
to your view controller.
You need to handle two scenarios:
If you just need a base class you can use, here's a Swift 3 version:
import UIKit
final class SwipeNavigationController: UINavigationController {
// MARK: - Lifecycle
override init(rootViewController: UIViewController) {
super.init(rootViewController: rootViewController)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
delegate = self
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
delegate = self
}
override func viewDidLoad() {
super.viewDidLoad()
// This needs to be in here, not in init
interactivePopGestureRecognizer?.delegate = self
}
deinit {
delegate = nil
interactivePopGestureRecognizer?.delegate = nil
}
// MARK: - Overrides
override func pushViewController(_ viewController: UIViewController, animated: Bool) {
duringPushAnimation = true
super.pushViewController(viewController, animated: animated)
}
// MARK: - Private Properties
fileprivate var duringPushAnimation = false
}
// MARK: - UINavigationControllerDelegate
extension SwipeNavigationController: UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool) {
guard let swipeNavigationController = navigationController as? SwipeNavigationController else { return }
swipeNavigationController.duringPushAnimation = false
}
}
// MARK: - UIGestureRecognizerDelegate
extension SwipeNavigationController: UIGestureRecognizerDelegate {
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
guard gestureRecognizer == interactivePopGestureRecognizer else {
return true // default value
}
// Disable pop gesture in two situations:
// 1) when the pop animation is in progress
// 2) when user swipes quickly a couple of times and animations don't have time to be performed
return viewControllers.count > 1 && duringPushAnimation == false
}
}
If you end up needing to act as a UINavigationControllerDelegate
in another class, you can write a delegate forwarder similar to this answer.
Adapted from source in Objective-C: https://github.com/fastred/AHKNavigationController
This answer, but with storyboard support.
class SwipeNavigationController: UINavigationController {
// MARK: - Lifecycle
override init(rootViewController: UIViewController) {
super.init(rootViewController: rootViewController)
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
self.setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.setup()
}
private func setup() {
delegate = self
}
override func viewDidLoad() {
super.viewDidLoad()
// This needs to be in here, not in init
interactivePopGestureRecognizer?.delegate = self
}
deinit {
delegate = nil
interactivePopGestureRecognizer?.delegate = nil
}
// MARK: - Overrides
override func pushViewController(_ viewController: UIViewController, animated: Bool) {
duringPushAnimation = true
super.pushViewController(viewController, animated: animated)
}
// MARK: - Private Properties
fileprivate var duringPushAnimation = false
}
In Swift you can do the following code
import UIKit
extension UINavigationController: UIGestureRecognizerDelegate {
open override func viewDidLoad() {
super.viewDidLoad()
interactivePopGestureRecognizer?.delegate = self
}
public func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
return viewControllers.count > 1
}
}
Above code helps in swift left to go back to previous controller like Facebook, Twitter.
Most answers are pertaining to doing it on code. But I'll give you one that works on Storyboard. Yes! You read it right.
Click on main UINavigationController
and navigate to it's Identity Inspector
tab.
Under User Defined Runtime Attributes
, set a single runtime property called interactivePopGestureRecognizer.enabled
to true
. Or graphically, you'd have to enable the checkbox as shown in the image below.
That's it. You're good to go. Your back gesture will work as if it was there all along.