var StopWatch = function (performance) {
this.startTime = 0;
this.stopTime = 0;
this.running = false;
this.performance = performance === false ? false : !!window.performance;
};
StopWatch.prototype.currentTime = function () {
return this.performance ? window.performance.now() : new Date().getTime();
};
StopWatch.prototype.start = function () {
this.startTime = this.currentTime();
this.running = true;
};
StopWatch.prototype.stop = function () {
this.stopTime = this.currentTime();
this.running = false;
};
StopWatch.prototype.getElapsedMilliseconds = function () {
if (this.running) {
this.stopTime = this.currentTime();
}
return this.stopTime - this.startTime;
};
StopWatch.prototype.getElapsedSeconds = function () {
return this.getElapsedMilliseconds() / 1000;
};
StopWatch.prototype.printElapsed = function (name) {
var currentName = name || 'Elapsed:';
console.log(currentName, '[' + this.getElapsedMilliseconds() + 'ms]', '[' + this.getElapsedSeconds() + 's]');
};
Benchmark
var stopwatch = new StopWatch();
stopwatch.start();
for (var index = 0; index < 100; index++) {
stopwatch.printElapsed('Instance[' + index + ']');
}
stopwatch.stop();
stopwatch.printElapsed();
Output
Instance[0] [0ms] [0s]
Instance[1] [2.999999967869371ms] [0.002999999967869371s]
Instance[2] [2.999999967869371ms] [0.002999999967869371s]
/* ... */
Instance[99] [10.999999998603016ms] [0.010999999998603016s]
Elapsed: [10.999999998603016ms] [0.010999999998603016s]
performance.now() is optional - just pass false into StopWatch constructor function.