Is there a method to clamp rotation of a gameObject?

后端 未结 0 2002
半阙折子戏
半阙折子戏 2020-11-28 21:48

Hello!

The code is this, I left just the parts that metters:

 private void PlayerLookRotations()
{
    mouseX = Input.GetAxisRaw("         


        
相关标签:
回答
  • 消灭零回复
提交回复
热议问题