Will an 'empty' constructor or destructor do the same thing as the generated one?

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一生所求
一生所求 2020-11-28 18:49

Suppose we have a (toy) C++ class such as the following:

class Foo {
    public:
        Foo();
    private:
        int t;
};

Since no des

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  • 2020-11-28 19:20

    Yes, that empty destructor is the same as the automatically-generated one. I've always just let the compiler generate them automatically; I don't think it's necessary to specify the destructor explicitly unless you need to do something unusual: make it virtual or private, say.

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  • 2020-11-28 19:22

    It will do the same thing (nothing, in essence). But it's not the same as if you didn't write it. Because writing the destructor will require a working base-class destructor. If the base class destructor is private or if there is any other reason it can't be invoked, then your program is faulty. Consider this

    struct A { private: ~A(); };
    struct B : A { }; 
    

    That is OK, as long as your don't require to destruct an object of type B (and thus, implicitly of type A) - like if you never call delete on a dynamically created object, or you never create an object of it in the first place. If you do, then the compiler will display an appropriate diagnostic. Now if you provide one explicitly

    struct A { private: ~A(); };
    struct B : A { ~B() { /* ... */ } }; 
    

    That one will try to implicitly call the destructor of the base-class, and will cause a diagnostic already at definition time of ~B.

    There is another difference that centers around the definition of the destructor and implicit calls to member destructors. Consider this smart pointer member

    struct C;
    struct A {
        auto_ptr<C> a;
        A();
    };
    

    Let's assume the object of type C is created in the definition of A's constructor in the .cpp file, which also contains the definition of struct C. Now, if you use struct A, and require destruction of an A object, the compiler will provide an implicit definition of the destructor, just like in the case above. That destructor will also implicitly call the destructor of the auto_ptr object. And that will delete the pointer it holds, that points to the C object - without knowing the definition of C! That appeared in the .cpp file where struct A's constructor is defined.

    This actually is a common problem in implementing the pimpl idiom. The solution here is to add a destructor and provide an empty definition of it in the .cpp file, where the struct C is defined. At the time it invokes the destructor of its member, it will then know the definition of struct C, and can correctly call its destructor.

    struct C;
    struct A {
        auto_ptr<C> a;
        A();
        ~A(); // defined as ~A() { } in .cpp file, too
    };
    

    Note that boost::shared_ptr does not have that problem: It instead requires a complete type when its constructor is invoked in certain ways.

    Another point where it makes a difference in current C++ is when you want to use memset and friends on such an object that has a user declared destructor. Such types are not PODs anymore (plain old data), and these are not allowed to be bit-copied. Note that this restriction isn't really needed - and the next C++ version has improved the situation on this, so that it allows you to still bit-copy such types, as long as other more important changes are not made.


    Since you asked for constructors: Well, for these much the same things are true. Note that constructors also contain implicit calls to destructors. On things like auto_ptr, these calls (even if not actually done at runtime - the pure possibility already matters here) will do the same harm as for destructors, and happen when something in the constructor throws - the compiler is then required to call the destructor of the members. This answer makes some use of implicit definition of default constructors.

    Also, the same is true for visibility and PODness that i said about the destructor above.

    There is one important difference regarding initialization. If you put a user declared constructor, your type does not receive value initialization of members anymore, and it is up to your constructor to do any initialization that's needed. Example:

    struct A {
        int a;
    };
    
    struct B {
        int b;
        B() { }
    };
    

    In this case, the following is always true

    assert(A().a == 0);
    

    While the following is undefined behavior, because b was never initialized (your constructor omitted that). The value may be zero, but may aswell be any other weird value. Trying to read from such an uninitialized object causes undefined behavior.

    assert(B().b == 0);
    

    This is also true for using this syntax in new, like new A() (note the parentheses at the end - if they are omitted value initialization is not done, and since there is no user declared constructor that could initialize it, a will be left uninitialized).

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  • 2020-11-28 19:23

    The empty destructor that you defined out of class has similar semantics in most regards, but not in all.

    Specifically, the implicitly defined destructor
    1) is an inline public member (yours is not inline)
    2) is denoted as a trivial destructor (necessary to make trivial types that can be in unions, yours cannot)
    3) has an exception specification (throw(), yours does not)

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  • 2020-11-28 19:30

    An empty definition is fine since the definition can be referenced

    virtual ~GameManager() { };
    The empty declaration is deceptively similar in appearance
    virtual ~GameManager();
    yet invites the dreaded no definition for virtual destructor error
    Undefined symbols:
      "vtable for GameManager", referenced from:
          __ZTV11GameManager$non_lazy_ptr in GameManager.o
          __ZTV11GameManager$non_lazy_ptr in Main.o
    ld: symbol(s) not found

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  • 2020-11-28 19:33

    I know I'm late in the discussion, nevertheless my experience says that the compiler behaves differently when facing an empty destructor compared to a compiler generated one. At least this is the case with MSVC++ 8.0 (2005) and MSVC++ 9.0 (2008).

    When looking at the generated assembly for some code making use of expression templates, I realized that in release mode, the call to my BinaryVectorExpression operator + (const Vector& lhs, const Vector& rhs) was never inlined. (please don't pay attention to the exact types and operator signature).

    To further diagnose the problem, I enabled the various Compiler Warnings That Are Off by Default. The C4714 warning is particularly interesting. It is emitted by the compiler when a function marked with __forceinline doesn't get inlined nonetheless.

    I enabled the C4714 warning and I marked the operator with __forceinline and I could verify the compiler reports it was unable to inline the call to the operator.

    Among the reasons described in the documentation, the compiler fails to inline a function marked with __forceinline for:

    Functions returning an unwindable object by value when -GX/EHs/EHa is on

    This is the case of my BinaryVectorExpression operator + (const Vector& lhs, const Vector& rhs). BinaryVectorExpression is returned by value and even though its destructor is empty, it makes this return value being considered as an unwindable object. Adding throw () to the destructor didn't help the compiler and I avoid using exception specifications anyway. Commenting out the empty destructor let the compiler fully inline the code.

    The take-away is that from now, in every class, I write commented out empty destructors to let humans know the destructor does nothing on purpose, the very same way people comment out the empty exception specification `/* throw() */ to indicate that the destructor cannot throw.

    //~Foo() /* throw() */ {}
    

    Hope that helps.

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  • 2020-11-28 19:36

    I'd say best to put the empty declaration, it tells any future maintainers that it wasn't an oversight, and you really did mean to use the default one.

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