I\'m setting a new text value to a UILabel
. Currently, the new text appears just fine. However, I\'d like to add some animation when the new text appears. I\
since iOS4 it can be obviously done with blocks:
[UIView animateWithDuration:1.0
animations:^{
label.alpha = 0.0f;
label.text = newText;
label.alpha = 1.0f;
}];
Swift 2.0:
UIView.transitionWithView(self.view, duration: 1.0, options: UIViewAnimationOptions.TransitionCrossDissolve, animations: {
self.sampleLabel.text = "Animation Fade1"
}, completion: { (finished: Bool) -> () in
self.sampleLabel.text = "Animation Fade - 34"
})
OR
UIView.animateWithDuration(0.2, animations: {
self.sampleLabel.alpha = 1
}, completion: {
(value: Bool) in
self.sampleLabel.alpha = 0.2
})
There is one more solution to achieve this. It was described here. The idea is subclassing UILabel
and overriding action(for:forKey:)
function in the following way:
class LabelWithAnimatedText: UILabel {
override var text: String? {
didSet {
self.layer.setValue(self.text, forKey: "text")
}
}
override func action(for layer: CALayer, forKey event: String) -> CAAction? {
if event == "text" {
if let action = self.action(for: layer, forKey: "backgroundColor") as? CAAnimation {
let transition = CATransition()
transition.type = kCATransitionFade
//CAMediatiming attributes
transition.beginTime = action.beginTime
transition.duration = action.duration
transition.speed = action.speed
transition.timeOffset = action.timeOffset
transition.repeatCount = action.repeatCount
transition.repeatDuration = action.repeatDuration
transition.autoreverses = action.autoreverses
transition.fillMode = action.fillMode
//CAAnimation attributes
transition.timingFunction = action.timingFunction
transition.delegate = action.delegate
return transition
}
}
return super.action(for: layer, forKey: event)
}
}
Usage examples:
// do not forget to set the "Custom Class" IB-property to "LabelWithAnimatedText"
// @IBOutlet weak var myLabel: LabelWithAnimatedText!
// ...
UIView.animate(withDuration: 0.5) {
myLabel.text = "I am animated!"
}
myLabel.text = "I am not animated!"
The system default values of 0.25 for duration
and .curveEaseInEaseOut for timingFunction
are often preferable for consistency across animations, and can be omitted:
let animation = CATransition()
label.layer.add(animation, forKey: nil)
label.text = "New text"
which is the same as writing this:
let animation = CATransition()
animation.duration = 0.25
animation.timingFunction = .curveEaseInEaseOut
label.layer.add(animation, forKey: nil)
label.text = "New text"
The proper way to fade a UILabel (or any UIView for that matter) is to use a Core Animation Transition
. This will not flicker, nor will it fade to black if the content is unchanged.
A portable and clean solution is to use a Extension
in Swift (invoke prior changing visible elements)
// Usage: insert view.fadeTransition right before changing content
extension UIView {
func fadeTransition(_ duration:CFTimeInterval) {
let animation = CATransition()
animation.timingFunction = CAMediaTimingFunction(name:
CAMediaTimingFunctionName.easeInEaseOut)
animation.type = CATransitionType.fade
animation.duration = duration
layer.add(animation, forKey: CATransitionType.fade.rawValue)
}
}
Invocation looks like this:
// This will fade
aLabel.fadeTransition(0.4)
aLabel.text = "text"
► Find this solution on GitHub and additional details on Swift Recipes.
Swift 4.2 version of SwiftArchitect's solution above (works great):
// Usage: insert view.fadeTransition right before changing content
extension UIView {
func fadeTransition(_ duration:CFTimeInterval) {
let animation = CATransition()
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
animation.type = CATransitionType.fade
animation.duration = duration
layer.add(animation, forKey: CATransitionType.fade.rawValue)
}
}
Invocation:
// This will fade
aLabel.fadeTransition(0.4)
aLabel.text = "text"