I am looking into the possibility to use multiple iBeacons to do a \'rough\' indoor position location. The application is a kind of \'museum\' setting, and it would be easie
Please check the reference https://proximi.io/accurate-indoor-positioning-bluetooth-beacons/
Proximi SDK will take care of the triangulation. This SDK provides libraries for handling all the logic for beacon positioning, triangulation and filtering automatically in the background. In addition to beacons, you can combine IndoorAtlas, Wi-Fi, GPS and cellular positioning.
For those who need @Javier Chávarri
trilateration function for Android
devices (for saving some time):
public static Location getLocationWithTrilateration(Location beaconA, Location beaconB, Location beaconC, double distanceA, double distanceB, double distanceC){
double bAlat = beaconA.getLatitude();
double bAlong = beaconA.getLongitude();
double bBlat = beaconB.getLatitude();
double bBlong = beaconB.getLongitude();
double bClat = beaconC.getLatitude();
double bClong = beaconC.getLongitude();
double W, Z, foundBeaconLat, foundBeaconLong, foundBeaconLongFilter;
W = distanceA * distanceA - distanceB * distanceB - bAlat * bAlat - bAlong * bAlong + bBlat * bBlat + bBlong * bBlong;
Z = distanceB * distanceB - distanceC * distanceC - bBlat * bBlat - bBlong * bBlong + bClat * bClat + bClong * bClong;
foundBeaconLat = (W * (bClong - bBlong) - Z * (bBlong - bAlong)) / (2 * ((bBlat - bAlat) * (bClong - bBlong) - (bClat - bBlat) * (bBlong - bAlong)));
foundBeaconLong = (W - 2 * foundBeaconLat * (bBlat - bAlat)) / (2 * (bBlong - bAlong));
//`foundBeaconLongFilter` is a second measure of `foundBeaconLong` to mitigate errors
foundBeaconLongFilter = (Z - 2 * foundBeaconLat * (bClat - bBlat)) / (2 * (bClong - bBlong));
foundBeaconLong = (foundBeaconLong + foundBeaconLongFilter) / 2;
Location foundLocation = new Location("Location");
foundLocation.setLatitude(foundBeaconLat);
foundLocation.setLongitude(foundBeaconLong);
return foundLocation;
}
My Architect/Manager, who wrote the following algorithm,
public static Location getLocationWithCenterOfGravity(Location beaconA, Location beaconB, Location beaconC, double distanceA, double distanceB, double distanceC) {
//Every meter there are approx 4.5 points
double METERS_IN_COORDINATE_UNITS_RATIO = 4.5;
//http://stackoverflow.com/a/524770/663941
//Find Center of Gravity
double cogX = (beaconA.getLatitude() + beaconB.getLatitude() + beaconC.getLatitude()) / 3;
double cogY = (beaconA.getLongitude() + beaconB.getLongitude() + beaconC.getLongitude()) / 3;
Location cog = new Location("Cog");
cog.setLatitude(cogX);
cog.setLongitude(cogY);
//Nearest Beacon
Location nearestBeacon;
double shortestDistanceInMeters;
if (distanceA < distanceB && distanceA < distanceC) {
nearestBeacon = beaconA;
shortestDistanceInMeters = distanceA;
} else if (distanceB < distanceC) {
nearestBeacon = beaconB;
shortestDistanceInMeters = distanceB;
} else {
nearestBeacon = beaconC;
shortestDistanceInMeters = distanceC;
}
//http://www.mathplanet.com/education/algebra-2/conic-sections/distance-between-two-points-and-the-midpoint
//Distance between nearest beacon and COG
double distanceToCog = Math.sqrt(Math.pow(cog.getLatitude() - nearestBeacon.getLatitude(),2)
+ Math.pow(cog.getLongitude() - nearestBeacon.getLongitude(),2));
//Convert shortest distance in meters into coordinates units.
double shortestDistanceInCoordinationUnits = shortestDistanceInMeters * METERS_IN_COORDINATE_UNITS_RATIO;
//http://math.stackexchange.com/questions/46527/coordinates-of-point-on-a-line-defined-by-two-other-points-with-a-known-distance?rq=1
//On the line between Nearest Beacon and COG find shortestDistance point apart from Nearest Beacon
double t = shortestDistanceInCoordinationUnits/distanceToCog;
Location pointsDiff = new Location("PointsDiff");
pointsDiff.setLatitude(cog.getLatitude() - nearestBeacon.getLatitude());
pointsDiff.setLongitude(cog.getLongitude() - nearestBeacon.getLongitude());
Location tTimesDiff = new Location("tTimesDiff");
tTimesDiff.setLatitude( pointsDiff.getLatitude() * t );
tTimesDiff.setLongitude(pointsDiff.getLongitude() * t);
//Add t times diff with nearestBeacon to find coordinates at a distance from nearest beacon in line to COG.
Location userLocation = new Location("UserLocation");
userLocation.setLatitude(nearestBeacon.getLatitude() + tTimesDiff.getLatitude());
userLocation.setLongitude(nearestBeacon.getLongitude() + tTimesDiff.getLongitude());
return userLocation;
}
After testing it, I found it accurate to 5 meters.
Please comment me your testing, if we can refine it.
I found Vishnu Prahbu's solution very useful. I ported it to c#, if anybody need it.
public static PointF GetLocationWithCenterOfGravity(PointF a, PointF b, PointF c, float dA, float dB, float dC)
{
//http://stackoverflow.com/questions/20332856/triangulate-example-for-ibeacons
var METERS_IN_COORDINATE_UNITS_RATIO = 1.0f;
//http://stackoverflow.com/a/524770/663941
//Find Center of Gravity
var cogX = (a.X + b.X + c.X) / 3;
var cogY = (a.Y + b.Y + c.Y) / 3;
var cog = new PointF(cogX,cogY);
//Nearest Beacon
PointF nearestBeacon;
float shortestDistanceInMeters;
if (dA < dB && dA < dC)
{
nearestBeacon = a;
shortestDistanceInMeters = dA;
}
else if (dB < dC)
{
nearestBeacon = b;
shortestDistanceInMeters = dB;
}
else
{
nearestBeacon = c;
shortestDistanceInMeters = dC;
}
//http://www.mathplanet.com/education/algebra-2/conic-sections/distance-between-two-points-and-the-midpoint
//Distance between nearest beacon and COG
var distanceToCog = (float)(Math.Sqrt(Math.Pow(cog.X - nearestBeacon.X, 2)
+ Math.Pow(cog.Y - nearestBeacon.Y, 2)));
//Convert shortest distance in meters into coordinates units.
var shortestDistanceInCoordinationUnits = shortestDistanceInMeters * METERS_IN_COORDINATE_UNITS_RATIO;
//http://math.stackexchange.com/questions/46527/coordinates-of-point-on-a-line-defined-by-two-other-points-with-a-known-distance?rq=1
//On the line between Nearest Beacon and COG find shortestDistance point apart from Nearest Beacon
var t = shortestDistanceInCoordinationUnits / distanceToCog;
var pointsDiff = new PointF(cog.X - nearestBeacon.X, cog.Y - nearestBeacon.Y);
var tTimesDiff = new PointF(pointsDiff.X * t, pointsDiff.Y * t);
//Add t times diff with nearestBeacon to find coordinates at a distance from nearest beacon in line to COG.
var userLocation = new PointF(nearestBeacon.X + tTimesDiff.X, nearestBeacon.Y + tTimesDiff.Y);
return userLocation;
}
Alternative Equation
- (CGPoint)getCoordinateWithBeaconA:(CGPoint)a beaconB:(CGPoint)b beaconC:(CGPoint)c distanceA:(CGFloat)dA distanceB:(CGFloat)dB distanceC:(CGFloat)dC {
CGFloat x, y;
x = ( ( (pow(dA,2)-pow(dB,2)) + (pow(c.x,2)-pow(a.x,2)) + (pow(b.y,2)-pow(a.y,2)) ) * (2*c.y-2*b.y) - ( (pow(dB,2)-pow(dC,2)) + (pow(c.x,2)-pow(c.x,2)) + (pow(c.y,2)-pow(b.y,2)) ) *(2*b.y-2*a.y) ) / ( (2*b.x-2*c.x)*(2*b.y-2*a.y)-(2*a.x-2*b.x)*(2*c.y-2*b.y) );
y = ( (pow(dA,2)-pow(dB,2)) + (pow(c.x,2)-pow(a.x,2)) + (pow(b.y,2)-pow(a.y,2)) + x*(2*a.x-2*b.x)) / (2*b.y-2*a.y);
return CGPointMake(x, y);
}
Accurate indoor positioning with iBeacon will be challenging for the following reasons:
On the other hand, if you could increase iBeacon frequency to larger than 10Hz (which I doubt is possible), then it's possible to have 5m or higher accuracy using suitable processing method. Firstly trivial solutions based on the Inverse-Square Law, like trilateration, is often not performing well because in practice the distance/RSSI relationship for different beacons are often way off from the Inverse-Sqare Law for the reason 1 above. But as long as the RSSI is relatively stable for a certain beacon in any certain location (which usually is the case), you can use an approach called fingerprinting to achieve higher accuracy. A common method used for fingerprinting is kNN (k-Nearest Neighbor).
Some iBeacons can broadcast more than 1Hz, like Estimote use 5Hz as default. However, according to this link: "This is Apple restriction. IOS returns beacons update every second, no matter how frequently device is advertising.". There is another comment there (likely from the Estimote vendor) saying "Our beacons can broadcast much faster and it may improve results and measurement". So whether higher iBeacon frequency is beneficial is not clear.