I will give a simple example of how OOP should be done in C. I realise this thead is from 2009 but would like to add this anyway.
/// Object.h
typedef struct Object {
uuid_t uuid;
} Object;
int Object_init(Object *self);
uuid_t Object_get_uuid(Object *self);
int Object_clean(Object *self);
/// Person.h
typedef struct Person {
Object obj;
char *name;
} Person;
int Person_init(Person *self, char *name);
int Person_greet(Person *self);
int Person_clean(Person *self);
/// Object.c
#include "object.h"
int Object_init(Object *self)
{
self->uuid = uuid_new();
return 0;
}
uuid_t Object_get_uuid(Object *self)
{ // Don't actually create getters in C...
return self->uuid;
}
int Object_clean(Object *self)
{
uuid_free(self->uuid);
return 0;
}
/// Person.c
#include "person.h"
int Person_init(Person *self, char *name)
{
Object_init(&self->obj); // Or just Object_init(&self);
self->name = strdup(name);
return 0;
}
int Person_greet(Person *self)
{
printf("Hello, %s", self->name);
return 0;
}
int Person_clean(Person *self)
{
free(self->name);
Object_clean(self);
return 0;
}
/// main.c
int main(void)
{
Person p;
Person_init(&p, "John");
Person_greet(&p);
Object_get_uuid(&p); // Inherited function
Person_clean(&p);
return 0;
}
The basic concept involves placing the 'inherited class' at the top of the struct. This way, accessing the first 4 bytes in the struct also accesses the first 4 bytes in the 'inherited class' (Asuming non-crazy optimalisations). Now, when the pointer of the struct is cast to the 'inherited class', the 'inherited class' can access the 'inherited values' in the same way it would access it's members normally.
This and some naming conventions for constructors, destructors, allocation and deallocarion functions (I recommend init, clean, new, free) will get you a long way.
As for Virtual functions, use function pointers in the struct, possibly with Class_func(...); wrapper too.
As for (simple) templates, add a size_t parameter to determine size, require a void* pointer, or require a 'class' type with just the functionality you care about. (e.g. int GetUUID(Object *self); GetUUID(&p);)