Good Day,
I am developing a workout app that works fine except when moving it to the background. The timer suspends when it does. I found an example of a backgroun
Instead of trying to run a timer in the background, record the startDate
of the start of your workout and compute the time interval. That way, the app doesn't actually have to run in the background to keep track of the workout time. The timer will only be used to update the user interface.
Pausing now works by recording the current workout interval. When the workout restarts, it subtracts the current workout interval from the Date()
to get a new adjusted startDate
.
Add notifications for the app entering the background and foreground so that you can restart the UI update timer if the workout is active:
import UIKit
enum WorkoutState {
case inactive
case active
case paused
}
class ViewController: UIViewController {
var workoutState = WorkoutState.inactive
var workoutInterval = 0.0
var startDate = Date()
var timer = Timer()
@IBOutlet weak var outputLabel: UILabel!
@IBOutlet weak var start: UIButton!
@IBOutlet weak var paused: UIButton!
@IBAction func startButton(_ sender: UIButton) {
startButtonPressed()
}
@IBAction func pausedButton(_ sender: UIButton) {
pausedButtonPressed()
}
@IBOutlet weak var timerLabel: UILabel!
func updateTimerLabel() {
let interval = -Int(startDate.timeIntervalSinceNow)
let hours = interval / 3600
let minutes = interval / 60 % 60
let seconds = interval % 60
timerLabel.text = String(format:"%02i:%02i:%02i", hours, minutes, seconds)
}
func startButtonPressed() {
if workoutState == .inactive {
startDate = Date()
} else if workoutState == .paused {
startDate = Date().addingTimeInterval(-workoutInterval)
}
workoutState = .active
outputLabel.text = "Workout Started"
start.isHidden = true
paused.isHidden = false
updateTimerLabel()
_foregroundTimer(repeated: true)
print("Calling _foregroundTimer(_:)")
}
func pausedButtonPressed(){
// record workout duration
workoutInterval = floor(-startDate.timeIntervalSinceNow)
outputLabel.text = "Workout Paused"
workoutState = .paused
timer.invalidate()
pauseWorkout()
}
func pauseWorkout(){
paused.isHidden = true
start.isHidden = false
}
func _foregroundTimer(repeated: Bool) -> Void {
NSLog("_foregroundTimer invoked.");
//Define a Timer
self.timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(self.timerAction(_:)), userInfo: nil, repeats: true);
print("Starting timer")
}
@objc func timerAction(_ timer: Timer) {
print("timerAction(_:)")
self.updateTimerLabel()
}
@objc func observerMethod(notification: NSNotification) {
if notification.name == .UIApplicationDidEnterBackground {
print("app entering background")
// stop UI update
timer.invalidate()
} else if notification.name == .UIApplicationDidBecomeActive {
print("app entering foreground")
if workoutState == .active {
updateTimerLabel()
_foregroundTimer(repeated: true)
}
}
}
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(observerMethod), name: .UIApplicationDidEnterBackground, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(observerMethod), name: .UIApplicationDidBecomeActive, object: nil)
print("viewDidLoad()")
print("Hiding buttons")
paused.isHidden = true
start.isHidden = false
print("Clearing Labels")
outputLabel.text = ""
timerLabel.text = ""
print("\(timer)")
timer.invalidate()
}
}
Original Answer
Just call updateTimerLabel()
on the main loop:
DispatchQueue.main.async {
self.updateTimerLabel()
}
Full function:
@objc func _backgroundTimerAction(_ timer: Timer) {
print("_backgroundTimerAction(_:)")
time += 1
DispatchQueue.main.async {
self.updateTimerLabel()
}
NSLog("time count -> \(time)")
}
Notes:
-> Void
to a Swift function definition; that is the default.;
, so lose those.self.time
is already an Int
, so creating a new Int
from it is unnecessary.
replace:
let hours = Int(self.time) / 3600
with:
let hours = self.time / 3600