It\'s the simple code and instead of getting result to set the Bitmap, I get null. Can anyone tell me where I am making a mistake?
String test = \"test\";
by
In my case BitmapFactory.decodeByteArray returned null because received image buffer was incorrect. Try to see sending buffer and incoming buffer, I am sure you will see the difference in two arrays. Most of the time this is the cause.
You're trying to parse a String as a bitmap. BitmapFactory.decodeByteArray()
will fail unless there is a valid bitmap in the byte array. In this case there isn't, so it returns null.
From the documentation:
Returns The decoded bitmap, or null if the image could not be decode.
The bytes involved in the string "test" aren't a valid bitmap, are they?
If you saved the text "test" in a file called foo.png
or foo.jpg
etc and tried to open it in Windows, what would you expect the result to be? It would be an error: those bytes simply aren't a valid image in any known format.
EDIT: I don't know anything about Android graphics, but your update certainly looks like a much more reasonable way to draw text onto a bitmap.
Because the bytes in "test".getBytes()
doesn't represent a valid bitmap.
You need to create a byte-array which actually contains an encoded bitmap, not just some "random bytes" corresponding to the representation of a string.
You get null
because you supply invalid bitmap data.
See documentation of BitmapFactory.decodeByteArray().
In such case you need to convert the string to Base64 first.
String strImage = geTImageAsHexString();
byte[] x = Base64.decode(strImage, Base64.DEFAULT); //convert from base64 to byte array
Bitmap bmp = BitmapFactory.decodeByteArray(x,0,x.length);