I have a simple console app written in C#. I want to be able to detect arrow key presses, so I can allow the user to steer. How do I detect keydown/keyup events with a con
I have the same issue that you and I found, here, an interesting post using tasks. The original post can be found here: C# Console Application - How do I always read input from the console?
I have to emulate a PWM output through a Raspberry GPIO (using mono C#) to test a LCD backlight. With two simple keys I wanted to change the duty cycle (up/down) and an extra key to stop the program.
I tried this (variables):
static ConsoleKeyInfo key = new ConsoleKeyInfo();
static int counter = 0;
static int duty = 5; // Starts in 50%
Main program:
static void Main(string[] args)
{
// cancellation by keyboard string
CancellationTokenSource cts = new CancellationTokenSource();
// thread that listens for keyboard input
var kbTask = Task.Run(() =>
{
while (true)
{
key = Console.ReadKey(true);
if (key.KeyChar == 'x' || key.KeyChar == 'X')
{
cts.Cancel();
break;
}
else if (key.KeyChar == 'W' || key.KeyChar == 'w')
{
if (duty < 10)
duty++;
//Console.WriteLine("\tIncrementa Ciclo");
//mainAppState = StateMachineMainApp.State.TIMER;
//break;
}
else if (key.KeyChar == 'S' || key.KeyChar == 's')
{
if (duty > 0)
duty--;
//Console.WriteLine("\tDecrementa Ciclo");
//mainAppState = StateMachineMainApp.State.TIMER;
// break;
}
}
});
// thread that performs main work
Task.Run(() => DoWork(), cts.Token);
string OsVersion = Environment.OSVersion.ToString();
Console.WriteLine("Sistema operativo: {0}", OsVersion);
Console.WriteLine("Menú de Progama:");
Console.WriteLine(" W. Aumentar ciclo útil");
Console.WriteLine(" S. Disminuir ciclo útil");
Console.WriteLine(" X. Salir del programa");
Console.WriteLine();
// keep Console running until cancellation token is invoked
kbTask.Wait();
}
static void DoWork()
{
while (true)
{
Thread.Sleep(50);
if (counter < 10)
{
if (counter < duty)
Console.Write("─");
//Console.WriteLine(counter + " - ON");
else
Console.Write("_");
//Console.WriteLine(counter + " - OFF");
counter++;
}
else
{
counter = 0;
}
}
}
When it's needed to increment the duty cycle, pressing 'W' key makes that the main task changes the duty cycle variable (duty); the same thing with 'S' key to decrement. The program finishes when 'X' key is pressed.
System.Console.ReadKey(true).Key == ConsoleKey.UpArrow
You could put that into a spin, something like:
while(Running)
{
DoStuff();
System.Console.ReadKey(true).Key == ConsoleKey.UpArrow
Thread.Sleep(1)
}
you can do this
bool keyWasPressed = false;
if (consolekey.avalable)
{
keyvar = console.readkey(true);
keyWasPressed = true;
}
if(keyWasPressed)
{
//enter you code here using keyvar
}
else
{
//the commands that happen if you don't press anything
}
A bit late now, but here's how to access keyboard state in a console application.
Note that it's not all managed code as it requires GetKeyState to be imported from User32.dll.
/// <summary>
/// Codes representing keyboard keys.
/// </summary>
/// <remarks>
/// Key code documentation:
/// http://msdn.microsoft.com/en-us/library/dd375731%28v=VS.85%29.aspx
/// </remarks>
internal enum KeyCode : int
{
/// <summary>
/// The left arrow key.
/// </summary>
Left = 0x25,
/// <summary>
/// The up arrow key.
/// </summary>
Up,
/// <summary>
/// The right arrow key.
/// </summary>
Right,
/// <summary>
/// The down arrow key.
/// </summary>
Down
}
/// <summary>
/// Provides keyboard access.
/// </summary>
internal static class NativeKeyboard
{
/// <summary>
/// A positional bit flag indicating the part of a key state denoting
/// key pressed.
/// </summary>
private const int KeyPressed = 0x8000;
/// <summary>
/// Returns a value indicating if a given key is pressed.
/// </summary>
/// <param name="key">The key to check.</param>
/// <returns>
/// <c>true</c> if the key is pressed, otherwise <c>false</c>.
/// </returns>
public static bool IsKeyDown(KeyCode key)
{
return (GetKeyState((int)key) & KeyPressed) != 0;
}
/// <summary>
/// Gets the key state of a key.
/// </summary>
/// <param name="key">Virtuak-key code for key.</param>
/// <returns>The state of the key.</returns>
[System.Runtime.InteropServices.DllImport("user32.dll")]
private static extern short GetKeyState(int key);
}
var isUp = Console.ReadKey().Key == ConsoleKey.UpArrow;
or another example, just for your case:
while (true)
{
var ch = Console.ReadKey(false).Key;
switch(ch)
{
case ConsoleKey.Escape:
ShutdownRobot();
return;
case ConsoleKey.UpArrow:
MoveRobotUp();
break;
case ConsoleKey.DownArrow:
MoveRobotDown();
break;
}
}