What must I do to get an UIFont object with a custom font? I remember there was also something going on in the Info.plist file.
What font file formats are supported?
Add the fonts to your project at the resource folder
And add this function:
func loadFont(filePath: String) {
let fontData = NSData(contentsOfFile: filePath)!
let dataProvider = CGDataProviderCreateWithCFData(fontData)
let cgFont = CGFontCreateWithDataProvider(dataProvider)!
var error: Unmanaged<CFError>?
if !CTFontManagerRegisterGraphicsFont(cgFont, &error) {
let errorDescription: CFStringRef = CFErrorCopyDescription(error!.takeUnretainedValue())
print("Unable to load font: %@", errorDescription)
}
}
Use example:
if let fontPath = NSBundle.mainBundle().pathForResource("MyCustomFont", ofType: "ttf") {
loadFont(fontPath)
}
let myFont = UIFont(name: "MyCustomFont", size: CGFloat(18))
To add a custom font to your application, you can add them to the XCode project. Then, modify the application-info.plist
file. Add the key Fonts provided by application
to a new row. Add one item for each font you have added.
It supports both TTF and OpenType fonts. One caveat is that it loads and parses all fonts in the startup of your app, so it will slow down the initial load time.
I believe this is only available in iOS 3.2 or later.