Can't specify the 'async' modifier on the 'Main' method of a console app

后端 未结 16 2008
后悔当初
后悔当初 2020-11-21 07:44

I am new to asynchronous programming with the async modifier. I am trying to figure out how to make sure that my Main method of a console applicati

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  • 2020-11-21 08:40

    As you discovered, in VS11 the compiler will disallow an async Main method. This was allowed (but never recommended) in VS2010 with the Async CTP.

    I have recent blog posts about async/await and asynchronous console programs in particular. Here's some background info from the intro post:

    If "await" sees that the awaitable has not completed, then it acts asynchronously. It tells the awaitable to run the remainder of the method when it completes, and then returns from the async method. Await will also capture the current context when it passes the remainder of the method to the awaitable.

    Later on, when the awaitable completes, it will execute the remainder of the async method (within the captured context).

    Here's why this is a problem in Console programs with an async Main:

    Remember from our intro post that an async method will return to its caller before it is complete. This works perfectly in UI applications (the method just returns to the UI event loop) and ASP.NET applications (the method returns off the thread but keeps the request alive). It doesn't work out so well for Console programs: Main returns to the OS - so your program exits.

    One solution is to provide your own context - a "main loop" for your console program that is async-compatible.

    If you have a machine with the Async CTP, you can use GeneralThreadAffineContext from My Documents\Microsoft Visual Studio Async CTP\Samples(C# Testing) Unit Testing\AsyncTestUtilities. Alternatively, you can use AsyncContext from my Nito.AsyncEx NuGet package.

    Here's an example using AsyncContext; GeneralThreadAffineContext has almost identical usage:

    using Nito.AsyncEx;
    class Program
    {
        static void Main(string[] args)
        {
            AsyncContext.Run(() => MainAsync(args));
        }
    
        static async void MainAsync(string[] args)
        {
            Bootstrapper bs = new Bootstrapper();
            var list = await bs.GetList();
        }
    }
    

    Alternatively, you can just block the main Console thread until your asynchronous work has completed:

    class Program
    {
        static void Main(string[] args)
        {
            MainAsync(args).GetAwaiter().GetResult();
        }
    
        static async Task MainAsync(string[] args)
        {
            Bootstrapper bs = new Bootstrapper();
            var list = await bs.GetList();
        }
    }
    

    Note the use of GetAwaiter().GetResult(); this avoids the AggregateException wrapping that happens if you use Wait() or Result.

    Update, 2017-11-30: As of Visual Studio 2017 Update 3 (15.3), the language now supports an async Main - as long as it returns Task or Task<T>. So you can now do this:

    class Program
    {
        static async Task Main(string[] args)
        {
            Bootstrapper bs = new Bootstrapper();
            var list = await bs.GetList();
        }
    }
    

    The semantics appear to be the same as the GetAwaiter().GetResult() style of blocking the main thread. However, there's no language spec for C# 7.1 yet, so this is only an assumption.

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  • 2020-11-21 08:42

    In Main try changing the call to GetList to:

    Task.Run(() => bs.GetList());
    
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  • 2020-11-21 08:43

    You can do this without needing external libraries also by doing the following:

    class Program
    {
        static void Main(string[] args)
        {
            Bootstrapper bs = new Bootstrapper();
            var getListTask = bs.GetList(); // returns the Task<List<TvChannel>>
    
            Task.WaitAll(getListTask); // block while the task completes
    
            var list = getListTask.Result;
        }
    }
    
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  • 2020-11-21 08:43

    Haven't needed this much yet, but when I've used console application for Quick tests and required async I've just solved it like this:

    class Program
    {
        static void Main(string[] args)
        {
            MainAsync(args).Wait();
        }
    
        static async Task MainAsync(string[] args)
        {
            // Code here
        }
    }
    
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