It has been repeatedly said that the instanceof operator should not be used except in the equals() method, otherwise it\'s a bad OOP design.
Some wrote that this is a
instanceof
simply breaks the Open/Close principle. and/or Liskov substitution principle
If we are not enough abstract because of instanceof
usage, each time a new subclass makes an entrance, the main code gathering the logic of the application might be updated.
This is clearly not what we want, since it could potentially break the existing code and reduce its reusability.
Therefore, a good usage of polymorphism should be preferred over the basic use of conditional.
using instance of is a bad practise because in the OOP there is no need to check what the class is, if the method is compatible you should to be able to call it with such arguments, otherwise design is spoiled, flawed, but it exist the same way as goto in C and C++, I think sometimes it might be easier to integrate a bad code using instance of but if you make your own proper code avoid it so basically this is about of programming style what is good and what is bad, when and why in some curcumstances bad style is used, because sometimes the code quality is secondary, perhaps sometimes the goal is to make the code not easy to understand by others so that would be the way to do it
There's a good blog post called When Polymorphism Fails which is about this kind of scenario. Basically, you're right that it should be up to the Man
to decide what to do with each kind of Animal
. Otherwise, the code becomes fragmented and you end up violating principles such as Single Responsibility and Law of Demeter.
It wouldn't make sense to have code such as e.g. the following:
abstract class Animal {
abstract void interactWith(Man man);
}
class Fish extends Animal {
@Override
void interactWith(Man man) {
man.eat(this);
}
}
class Dog extends Animal {
@Override
void interactWith(Man man) {
man.playWith(this);
}
}
In that example, we're putting Man
's logic outside of the Man
class.
The problem with instanceof
is that if you have a large amount of Animal
s, you'll end up with a long if-else-if
for every one of them. It's hard to maintain and prone to errors where e.g. a new type of Animal
is added, but you forget to add it to the if-else-if
chain. (The visitor pattern is partly a solution to the latter problem, because when you add a new type to the visitor class, all of the implementations stop compiling and you're forced to go update them all.)
However, we can still use polymorphism to make the code simpler and avoid instanceof
.
For example, if we had a feeding routine such as:
if (animal instanceof Cat) {
animal.eat(catFood);
} else if (animal instanceof Dog) {
animal.eat(dogFood);
} else if (...) {
...
}
We could eliminate the if-else-if
by having methods such as Animal.eat(Food)
and Animal.getPreferredFood()
:
animal.eat(animal.getPreferredFood());
With methods such as Animal.isFood()
and Animal.isPet()
, the example in the question could be written without instanceof
as:
if (animal.isFood()) {
eatIt(animal);
} else if (animal.isPet()) {
playWithIt(animal);
}
instanceof
is a type system escape hatch. It can be used to do really evil things, like make generics not really generic, or extend a class hierarchy with ad-hoc virtual methods that never appear in the visible interface of those classes. Both of these things are bad for long-term maintainability.
More often than not, if you find yourself wanting to use instanceof
, it means that there is something wrong with your design. Breaking the type system should always be a last resort, not something to be taken lightly.
I do not think your particular example warrants using instanceof
. The object-oriented way to do this is to use the visitor pattern:
abstract class Animal {
def accept(v: AnimalVisitor)
}
trait Edible extends Animal {
def taste : String
def accept(v: AnimalVisitor) = v.visit(this)
}
trait Pet extends Animal {
def growl : String
def accept(v: AnimalVisitor) = v.visit(this)
}
abstract class AnimalVisitor {
def visit(e: Edible)
def visit(p: Pet)
}
class EatOrPlayVisitor {
def visit(e: Edible) = println("it tastes " + e.taste)
def visit(p: Pet) = println("it says: " + p.growl)
}
class Chicken extends Animal with Edible {
def taste = "plain"
}
class Lobster extends Animal with Edible {
def taste = "exotic"
}
class Cat extends Animal with Pet {
def growl = "meow"
}
class Dog extends Animal with Pet {
def growl = "woof"
}
object Main extends App {
val v = new EatOrPlayVisitor()
val as = List(new Chicken(), new Lobster(), new Cat(), new Dog())
for (a <- as) a.accept(v)
}
NOTE: I am aware that Scala has case classes, but I wanted to provide a general object-oriented solution.