Not sure how the internals work.. check wiki for it, but it's very simple.
public class MathCalculations
{
private Random rnd = new Random();
public Int32 getRandom(Int32 iMin, Int32 iMax)
{
return rnd.Next(iMin, iMax);
}
}
public class Main
{
MathCalculations mathCalculations = new MathCalculations();
for (int i = 0; i < 6; i++)
{
getRandom(0,1000);
}
}
will generate Number1, Number2, Number3, Number4, Number5, Number6 (1 seed, 1 sequence of many numbers, random*not really, but approx.*)
if you however do this:
public class MathCalculations
{
public Int32 getRandom(Int32 iMin, Int32 iMax)
{
Random rnd = new Random();
return rnd.Next(iMin, iMax);
}
}
public class Main
{
MathCalculations mathCalculations = new MathCalculations();
for (int i = 0; i < 6; i++)
{
getRandom(0,1000);
}
}
You will now get Number1, Number1, Number1, Number1, Number1, Number1 (1 seed, 6 equal sequences of many numbers, always pick the same starting number from each equal sequence).. At some point Number1 will be different, because the seed changes over time.. but you need to wait some time for this, nonetheless, you never pick number2 from the sequence.
The reason is, each time you generate a new sequence with the same seed, hence the sequence is the same over and over again, and each time your random generated will pick the first number in it's sequence, which, with the same seed, is of course always the same.
Not sure if this is technically correct by the underlying methods of the random generator, but that's how it behaves.