How to convert a floating point number into a sequence of bytes so that it can be persisted in a file? Such algorithm must be fast and highly portable. It must allow also th
This might give you a good start - it packs a floating point value into an int
and long long
pair, which you can then serialise in the usual way.
#define FRAC_MAX 9223372036854775807LL /* 2**63 - 1 */
struct dbl_packed
{
int exp;
long long frac;
};
void pack(double x, struct dbl_packed *r)
{
double xf = fabs(frexp(x, &r->exp)) - 0.5;
if (xf < 0.0)
{
r->frac = 0;
return;
}
r->frac = 1 + (long long)(xf * 2.0 * (FRAC_MAX - 1));
if (x < 0.0)
r->frac = -r->frac;
}
double unpack(const struct dbl_packed *p)
{
double xf, x;
if (p->frac == 0)
return 0.0;
xf = ((double)(llabs(p->frac) - 1) / (FRAC_MAX - 1)) / 2.0;
x = ldexp(xf + 0.5, p->exp);
if (p->frac < 0)
x = -x;
return x;
}
You could always convert to IEEE-754 format in a fixed byte order (either little endian or big endian). For most machines, that would require either nothing at all or a simple byte swap to serialize and deserialize. A machine that doesn't support IEEE-754 natively will need a converter written, but doing that with ldexp and frexp (stanard C library functions)and bit shuffling is not too tough.
This version has excess of only one byte per one floating point value to indicate the endianness. But I think, it is still not very portable however.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#define LITEND 'L'
#define BIGEND 'B'
typedef short INT16;
typedef int INT32;
typedef double vec1_t;
typedef struct {
FILE *fp;
} WFILE, RFILE;
#define w_byte(c, p) putc((c), (p)->fp)
#define r_byte(p) getc((p)->fp)
static void w_vec1(vec1_t v1_Val, WFILE *p)
{
INT32 i;
char *pc_Val;
pc_Val = (char *)&v1_Val;
w_byte(LITEND, p);
for (i = 0; i<sizeof(vec1_t); i++)
{
w_byte(pc_Val[i], p);
}
}
static vec1_t r_vec1(RFILE *p)
{
INT32 i;
vec1_t v1_Val;
char c_Type,
*pc_Val;
pc_Val = (char *)&v1_Val;
c_Type = r_byte(p);
if (c_Type==LITEND)
{
for (i = 0; i<sizeof(vec1_t); i++)
{
pc_Val[i] = r_byte(p);
}
}
return v1_Val;
}
int main(void)
{
WFILE x_FileW,
*px_FileW = &x_FileW;
RFILE x_FileR,
*px_FileR = &x_FileR;
vec1_t v1_Val;
INT32 l_Val;
char *pc_Val = (char *)&v1_Val;
INT32 i;
px_FileW->fp = fopen("test.bin", "w");
v1_Val = 1234567890.0987654321;
printf("v1_Val before write = %.20f \n", v1_Val);
w_vec1(v1_Val, px_FileW);
fclose(px_FileW->fp);
px_FileR->fp = fopen("test.bin", "r");
v1_Val = r_vec1(px_FileR);
printf("v1_Val after read = %.20f \n", v1_Val);
fclose(px_FileR->fp);
return 0;
}
Assuming you're using mainstream compilers, floating point values in C and C++ obey the IEEE standard and when written in binary form to a file can be recovered in any other platform, provided that you write and read using the same byte endianess. So my suggestion is: pick an endianess of choice, and before writing or after reading, check if that endianess is the same as in the current platform; if not, just swap the bytes.