I\'m trying to read and parse a large JSON file that cannot fit in memory with the new JSON reader System.Text.Json
in .NET Core 3.0.
The example code f
Update 2019-10-13: Rewritten the Utf8JsonStreamReader to use ReadOnlySequences internally, added wrapper for JsonSerializer.Deserialize method.
I have created a wrapper around Utf8JsonReader for exactly this purpose:
public ref struct Utf8JsonStreamReader
{
private readonly Stream _stream;
private readonly int _bufferSize;
private SequenceSegment? _firstSegment;
private int _firstSegmentStartIndex;
private SequenceSegment? _lastSegment;
private int _lastSegmentEndIndex;
private Utf8JsonReader _jsonReader;
private bool _keepBuffers;
private bool _isFinalBlock;
public Utf8JsonStreamReader(Stream stream, int bufferSize)
{
_stream = stream;
_bufferSize = bufferSize;
_firstSegment = null;
_firstSegmentStartIndex = 0;
_lastSegment = null;
_lastSegmentEndIndex = -1;
_jsonReader = default;
_keepBuffers = false;
_isFinalBlock = false;
}
public bool Read()
{
// read could be unsuccessful due to insufficient bufer size, retrying in loop with additional buffer segments
while (!_jsonReader.Read())
{
if (_isFinalBlock)
return false;
MoveNext();
}
return true;
}
private void MoveNext()
{
var firstSegment = _firstSegment;
_firstSegmentStartIndex += (int)_jsonReader.BytesConsumed;
// release previous segments if possible
if (!_keepBuffers)
{
while (firstSegment?.Memory.Length <= _firstSegmentStartIndex)
{
_firstSegmentStartIndex -= firstSegment.Memory.Length;
firstSegment.Dispose();
firstSegment = (SequenceSegment?)firstSegment.Next;
}
}
// create new segment
var newSegment = new SequenceSegment(_bufferSize, _lastSegment);
if (firstSegment != null)
{
_firstSegment = firstSegment;
newSegment.Previous = _lastSegment;
_lastSegment?.SetNext(newSegment);
_lastSegment = newSegment;
}
else
{
_firstSegment = _lastSegment = newSegment;
_firstSegmentStartIndex = 0;
}
// read data from stream
_lastSegmentEndIndex = _stream.Read(newSegment.Buffer.Memory.Span);
_isFinalBlock = _lastSegmentEndIndex < newSegment.Buffer.Memory.Length;
_jsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(_firstSegment, _firstSegmentStartIndex, _lastSegment, _lastSegmentEndIndex), _isFinalBlock, _jsonReader.CurrentState);
}
public T Deserialize<T>(JsonSerializerOptions? options = null)
{
// JsonSerializer.Deserialize can read only a single object. We have to extract
// object to be deserialized into separate Utf8JsonReader. This incures one additional
// pass through data (but data is only passed, not parsed).
var tokenStartIndex = _jsonReader.TokenStartIndex;
var firstSegment = _firstSegment;
var firstSegmentStartIndex = _firstSegmentStartIndex;
// loop through data until end of object is found
_keepBuffers = true;
int depth = 0;
if (TokenType == JsonTokenType.StartObject || TokenType == JsonTokenType.StartArray)
depth++;
while (depth > 0 && Read())
{
if (TokenType == JsonTokenType.StartObject || TokenType == JsonTokenType.StartArray)
depth++;
else if (TokenType == JsonTokenType.EndObject || TokenType == JsonTokenType.EndArray)
depth--;
}
_keepBuffers = false;
// end of object found, extract json reader for deserializer
var newJsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(firstSegment!, firstSegmentStartIndex, _lastSegment!, _lastSegmentEndIndex).Slice(tokenStartIndex, _jsonReader.Position), true, default);
// deserialize value
var result = JsonSerializer.Deserialize<T>(ref newJsonReader, options);
// release memory if possible
firstSegmentStartIndex = _firstSegmentStartIndex + (int)_jsonReader.BytesConsumed;
while (firstSegment?.Memory.Length < firstSegmentStartIndex)
{
firstSegmentStartIndex -= firstSegment.Memory.Length;
firstSegment.Dispose();
firstSegment = (SequenceSegment?)firstSegment.Next;
}
if (firstSegment != _firstSegment)
{
_firstSegment = firstSegment;
_firstSegmentStartIndex = firstSegmentStartIndex;
_jsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(_firstSegment!, _firstSegmentStartIndex, _lastSegment!, _lastSegmentEndIndex), _isFinalBlock, _jsonReader.CurrentState);
}
return result;
}
public void Dispose() =>_lastSegment?.Dispose();
public int CurrentDepth => _jsonReader.CurrentDepth;
public bool HasValueSequence => _jsonReader.HasValueSequence;
public long TokenStartIndex => _jsonReader.TokenStartIndex;
public JsonTokenType TokenType => _jsonReader.TokenType;
public ReadOnlySequence<byte> ValueSequence => _jsonReader.ValueSequence;
public ReadOnlySpan<byte> ValueSpan => _jsonReader.ValueSpan;
public bool GetBoolean() => _jsonReader.GetBoolean();
public byte GetByte() => _jsonReader.GetByte();
public byte[] GetBytesFromBase64() => _jsonReader.GetBytesFromBase64();
public string GetComment() => _jsonReader.GetComment();
public DateTime GetDateTime() => _jsonReader.GetDateTime();
public DateTimeOffset GetDateTimeOffset() => _jsonReader.GetDateTimeOffset();
public decimal GetDecimal() => _jsonReader.GetDecimal();
public double GetDouble() => _jsonReader.GetDouble();
public Guid GetGuid() => _jsonReader.GetGuid();
public short GetInt16() => _jsonReader.GetInt16();
public int GetInt32() => _jsonReader.GetInt32();
public long GetInt64() => _jsonReader.GetInt64();
public sbyte GetSByte() => _jsonReader.GetSByte();
public float GetSingle() => _jsonReader.GetSingle();
public string GetString() => _jsonReader.GetString();
public uint GetUInt32() => _jsonReader.GetUInt32();
public ulong GetUInt64() => _jsonReader.GetUInt64();
public bool TryGetDecimal(out byte value) => _jsonReader.TryGetByte(out value);
public bool TryGetBytesFromBase64(out byte[] value) => _jsonReader.TryGetBytesFromBase64(out value);
public bool TryGetDateTime(out DateTime value) => _jsonReader.TryGetDateTime(out value);
public bool TryGetDateTimeOffset(out DateTimeOffset value) => _jsonReader.TryGetDateTimeOffset(out value);
public bool TryGetDecimal(out decimal value) => _jsonReader.TryGetDecimal(out value);
public bool TryGetDouble(out double value) => _jsonReader.TryGetDouble(out value);
public bool TryGetGuid(out Guid value) => _jsonReader.TryGetGuid(out value);
public bool TryGetInt16(out short value) => _jsonReader.TryGetInt16(out value);
public bool TryGetInt32(out int value) => _jsonReader.TryGetInt32(out value);
public bool TryGetInt64(out long value) => _jsonReader.TryGetInt64(out value);
public bool TryGetSByte(out sbyte value) => _jsonReader.TryGetSByte(out value);
public bool TryGetSingle(out float value) => _jsonReader.TryGetSingle(out value);
public bool TryGetUInt16(out ushort value) => _jsonReader.TryGetUInt16(out value);
public bool TryGetUInt32(out uint value) => _jsonReader.TryGetUInt32(out value);
public bool TryGetUInt64(out ulong value) => _jsonReader.TryGetUInt64(out value);
private sealed class SequenceSegment : ReadOnlySequenceSegment<byte>, IDisposable
{
internal IMemoryOwner<byte> Buffer { get; }
internal SequenceSegment? Previous { get; set; }
private bool _disposed;
public SequenceSegment(int size, SequenceSegment? previous)
{
Buffer = MemoryPool<byte>.Shared.Rent(size);
Previous = previous;
Memory = Buffer.Memory;
RunningIndex = previous?.RunningIndex + previous?.Memory.Length ?? 0;
}
public void SetNext(SequenceSegment next) => Next = next;
public void Dispose()
{
if (!_disposed)
{
_disposed = true;
Buffer.Dispose();
Previous?.Dispose();
}
}
}
}
You can use it as replacement for Utf8JsonReader, or for deserializing json into typed objects (as wrapper around System.Text.Json.JsonSerializer.Deserialize).
Example of usage for deserializing objects from huge JSON array:
using var stream = new FileStream("LargeData.json", FileMode.Open, FileAccess.Read);
using var jsonStreamReader = new Utf8JsonStreamReader(stream, 32 * 1024);
jsonStreamReader.Read(); // move to array start
jsonStreamReader.Read(); // move to start of the object
while (jsonStreamReader.TokenType != JsonTokenType.EndArray)
{
// deserialize object
var obj = jsonStreamReader.Deserialize<TestData>();
// JsonSerializer.Deserialize ends on last token of the object parsed,
// move to the first token of next object
jsonStreamReader.Read();
}
Deserialize method reads data from stream until it finds end of the current object. Then it constructs new Utf8JsonReader with data read and calls JsonSerializer.Deserialize.
Other methods are pass through to Utf8JsonReader.
And, as always, don't forget to dispose your objects at the end.