The application may be doing too much work on its main thread

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挽巷 2020-11-21 07:34

I am new to Android SDK/API environment. It\'s the first I am trying to draw a plot/chart. I tried running different kinds of sample codes the emulator using 3 different fre

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  • 2020-11-21 08:06

    As others answered above, "Skipped 55 frames!" means some heavy processing is in your application.

    For my case, there is no heavy process in my application. I double and triple checked everything and removed those process I think was a bit heavy.

    I removed Fragments, Activities, Libraries until only the skeleton was left. But still the problem did not go away. I decided to check the resources and found some icons and background I use are pretty big as I forgot to check the size of those resources.

    So, my suggestion is if none of the above answers help, you may also check your resource files size.

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  • 2020-11-21 08:07

    taken from : Android UI : Fixing skipped frames

    Anyone who begins developing android application sees this message on logcat “Choreographer(abc): Skipped xx frames! The application may be doing too much work on its main thread.” So what does it actually means, why should you be concerned and how to solve it.

    What this means is that your code is taking long to process and frames are being skipped because of it, It maybe because of some heavy processing that you are doing at the heart of your application or DB access or any other thing which causes the thread to stop for a while.

    Here is a more detailed explanation:

    Choreographer lets apps to connect themselves to the vsync, and properly time things to improve performance.

    Android view animations internally uses Choreographer for the same purpose: to properly time the animations and possibly improve performance.

    Since Choreographer is told about every vsync events, I can tell if one of the Runnables passed along by the Choreographer.post* apis doesnt finish in one frame’s time, causing frames to be skipped.

    In my understanding Choreographer can only detect the frame skipping. It has no way of telling why this happens.

    The message “The application may be doing too much work on its main thread.” could be misleading.

    source : Meaning of Choreographer messages in Logcat

    Why you should be concerned

    When this message pops up on android emulator and the number of frames skipped are fairly small (<100) then you can take a safe bet of the emulator being slow – which happens almost all the times. But if the number of frames skipped and large and in the order of 300+ then there can be some serious trouble with your code. Android devices come in a vast array of hardware unlike ios and windows devices. The RAM and CPU varies and if you want a reasonable performance and user experience on all the devices then you need to fix this thing. When frames are skipped the UI is slow and laggy, which is not a desirable user experience.

    How to fix it

    Fixing this requires identifying nodes where there is or possibly can happen long duration of processing. The best way is to do all the processing no matter how small or big in a thread separate from main UI thread. So be it accessing data form SQLite Database or doing some hardcore maths or simply sorting an array – Do it in a different thread

    Now there is a catch here, You will create a new Thread for doing these operations and when you run your application, it will crash saying “Only the original thread that created a view hierarchy can touch its views“. You need to know this fact that UI in android can be changed by the main thread or the UI thread only. Any other thread which attempts to do so, fails and crashes with this error. What you need to do is create a new Runnable inside runOnUiThread and inside this runnable you should do all the operations involving the UI. Find an example here.

    So we have Thread and Runnable for processing data out of main Thread, what else? There is AsyncTask in android which enables doing long time processes on the UI thread. This is the most useful when you applications are data driven or web api driven or use complex UI’s like those build using Canvas. The power of AsyncTask is that is allows doing things in background and once you are done doing the processing, you can simply do the required actions on UI without causing any lagging effect. This is possible because the AsyncTask derives itself from Activity’s UI thread – all the operations you do on UI via AsyncTask are done is a different thread from the main UI thread, No hindrance to user interaction.

    So this is what you need to know for making smooth android applications and as far I know every beginner gets this message on his console.

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  • 2020-11-21 08:07

    I too had the same problem.
    Mine was a case where i was using a background image which was in drawables.That particular image was of approx 130kB and was used during splash screen and home page in my android app.

    Solution - I just shifted that particular image to drawables-xxx folder from drawables and was able free a lot of memory occupied in background and the skipping frames were no longer skipping.

    Update Use 'nodp' drawable resource folder for storing background drawables files.
    Will a density qualified drawable folder or drawable-nodpi take precedence?

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  • 2020-11-21 08:08

    This is normal if you are using async/await functionalities in your application.

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  • 2020-11-21 08:08

    I got same issue while developing an app which uses a lot of drawable png files on grid layout. I also tried to optimize my code as far as possible.. but it didn't work out for me.. Then i tried to reduce the size of those png.. and guess its working absolutely fine.. So my suggestion is to reduce size of drawable resources if any..

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  • 2020-11-21 08:15

    After doing much R&D on this issue I got the Solution,

    In my case I am using Service that will run every 2 second and with the runonUIThread, I was wondering the problem was there but not at all. The next issue that I found is that I am using large Image in may App and thats the problem.

    I removed the Images and set new Images.

    Conclusion :- Look into your code is there any raw file that you are using is of big size.

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