OpenCV real time streaming video capture is slow. How to drop frames or get synced with real time?

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陌清茗
陌清茗 2020-11-28 09:37

Goal and problem

I\'d like to set up an opencv system to process either HLS streams or RMTP streams, however, I am running into a strange issue regarding a reduced

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  • 2020-11-28 10:04

    Attempt at threading

    I've attempted this solution from nathancy with minor success.

    It involves:

    • creating a separate thread for image capture from the source
    • using the main thread exclusively for display.

    Code:

    import cv2
    from threading import Thread
    
    class ThreadedCamera(object):
        def __init__(self, source = 0):
    
            self.capture = cv2.VideoCapture(source)
    
            self.thread = Thread(target = self.update, args = ())
            self.thread.daemon = True
            self.thread.start()
    
            self.status = False
            self.frame  = None
    
        def update(self):
            while True:
                if self.capture.isOpened():
                    (self.status, self.frame) = self.capture.read()
    
        def grab_frame(self):
            if self.status:
                return self.frame
            return None  
    
    if __name__ == '__main__':
        stream_link = "https://videos3.earthcam.com/fecnetwork/9974.flv/chunklist_w1421640637.m3u8"
        streamer = ThreadedCamera(stream_link)
    
        while True:
            frame = streamer.grab_frame()
            if frame is not None:
                cv2.imshow("Context", frame)
            cv2.waitKey(1) 
    

    Jittery, but real-time results

    .

    The streaming works. It maintains real-time. However, it is as if all the frames pool up and suddenly burst into the video. I would like somebody to explain that.

    Room for improvement

    The real-time stream can be found here.

    https://www.earthcam.com/usa/newyork/timessquare/?cam=tsstreet

    This site is scraped for the m3u8 using python's streamlink stream scraper.

    
    import streamlink
    
    streams = streamlink.streams("https://www.earthcam.com/usa/newyork/timessquare/?cam=tsstreet")
    print(streams)
    

    which yeilds:

    OrderedDict([
    
    ('720p',<HLSStream('https://videos3.earthcam.com/fecnetwork/9974.flv/chunklist_w202109066.m3u8')>),
    
    ('live', <RTMPStream({'rtmp': 'rtmp://videos3.earthcam.com/fecnetwork/', 'playpath': '9974.flv', 'pageUrl': 'https://www.earthcam.com/usa/newyork/timessquare/?cam=tsstreet','swfUrl': 'http://static.earthcam.com/swf/streaming/stream_viewer_v3.swf', 'live': 'true'}, redirect=False>),
    
    ('worst', <HLSStream('https://videos3.earthcam.com/fecnetwork/9974.flv/chunklist_w202109066.m3u8')>),
    
    ('best', <RTMPStream({'rtmp': 'rtmp://videos3.earthcam.com/fecnetwork/', 'playpath': '9974.flv', 'pageUrl': 'https://www.earthcam.com/usa/newyork/timessquare/?cam=tsstreet', 'swfUrl': 'http://static.earthcam.com/swf/streaming/stream_viewer_v3.swf', 'live': 'true'}, redirect=False>)
    
    ])
    
    
    

    The possibility that the streams are being read wrong.

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  • 2020-11-28 10:07

    My hypothesis is that the jitter is most likely due to network limitations and occurs when a frame packet is dropped. When a frame is dropped, this causes the program to display the last "good" frame which results in the display freezing. This is probably a hardware or bandwidth issue but we can alleviate some of this with software. Here are some possible changes:

    1. Set maximum buffer size

    We set the cv2.videoCapture() object to have a limited buffer size with the cv2.CAP_PROP_BUFFERSIZE parameter. The idea is that by limiting the buffer, we will always have the latest frame. This can also help to alleviate the problem of frames randomly jumping ahead.

    2. Set frame retrieval delay

    Currently, I believe the read() is reading too fast even though it is in its own dedicated thread. This may be one reason why all the frames appear to pool up and suddenly burst in the next frame. For instance, say in a one second time interval, it may produce 15 new frames but in the next one second interval, only 3 frames are returned. This may be due to the network packet frame loss so to ensure that we obtain constant frame rates, we simply add a delay in the frame retrieval thread. A delay to obtain roughly ~30 FPS does a good job to "normalize" the frame rate and smooth the transition between frames incase there is packet loss.

    Note: We should try to match the frame rate of the stream but I'm not sure what the FPS of the webcam is so I just guessed 30 FPS. Also, there is usually a "direct" stream link instead of going through a intermediate webserver which can greatly improve performance.


    If you try using a saved .mp4 video file, you will notice that there is no jitter. This confirms my suspicion that the problem is most likely due to network latency.

    from threading import Thread
    import cv2, time
    
    class ThreadedCamera(object):
        def __init__(self, src=0):
            self.capture = cv2.VideoCapture(src)
            self.capture.set(cv2.CAP_PROP_BUFFERSIZE, 2)
    
            # FPS = 1/X
            # X = desired FPS
            self.FPS = 1/30
            self.FPS_MS = int(self.FPS * 1000)
    
            # Start frame retrieval thread
            self.thread = Thread(target=self.update, args=())
            self.thread.daemon = True
            self.thread.start()
    
        def update(self):
            while True:
                if self.capture.isOpened():
                    (self.status, self.frame) = self.capture.read()
                time.sleep(self.FPS)
    
        def show_frame(self):
            cv2.imshow('frame', self.frame)
            cv2.waitKey(self.FPS_MS)
    
    if __name__ == '__main__':
        src = 'https://videos3.earthcam.com/fecnetwork/9974.flv/chunklist_w1421640637.m3u8'
        threaded_camera = ThreadedCamera(src)
        while True:
            try:
                threaded_camera.show_frame()
            except AttributeError:
                pass
    
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