convert std::bind to function pointer

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别那么骄傲
别那么骄傲 2020-11-28 09:13

I have a third-party library which has a method that takes a function pointer as the first parameter:

int third_party_method(void (*func)(double*, double*, i         


        
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  • 2020-11-28 09:37

    Is there any way I can pass the member to the function?

    Unless your class object is some kind of global object - it is not possible. Because objects may contain some data, while function pointer is just pointer to function - it doesn't contain any runtime context, only compile-time one.

    If you accept having compile-time unique IDs for each callback passing, then you can use following generalized approach.

    Usage:

    void test(void (*fptr)())
    {
        fptr();
    }
    
    struct SomeStruct
    {
        int data;
        void some_method()
        {
            cout << data << endl;
        }
        void another_method()
        {
            cout << -data << endl;
        }
    };
    
    int main()
    {
        SomeStruct local[] = { {11}, {22}, {33} };
    
        test(get_wrapper<0>(  boost::bind(&SomeStruct::some_method,local[0]) ));
        test(get_wrapper<1>(  boost::bind(&SomeStruct::another_method,local[0]) ));
    
        test(get_wrapper<2>(  boost::bind(&SomeStruct::some_method,local[1]) ));
        test(get_wrapper<3>(  boost::bind(&SomeStruct::another_method,local[1]) ));
    
        test(get_wrapper<4>(  boost::bind(&SomeStruct::some_method,local[2]) ));
        test(get_wrapper<5>(  boost::bind(&SomeStruct::another_method,local[2]) ));
    }
    

    It may not require Unique ID's for each invocation, for instance because Functors may already have different types, or runtime scope of their usage do not overlap. But it is safer to use unique ID each time.

    Implementation:

    live demo

    #include <boost/optional.hpp>
    #include <boost/bind.hpp>
    #include <iostream>
    #include <ostream>
    using namespace std;
    
    template<unsigned ID,typename Functor>
    boost::optional<Functor> &get_local()
    {
        static boost::optional<Functor> local;
        return local;
    }
    
    template<unsigned ID,typename Functor>
    typename Functor::result_type wrapper()
    {
        return get_local<ID,Functor>().get()();
    }
    
    template<typename ReturnType>
    struct Func
    {
        typedef ReturnType (*type)();
    };
    
    template<unsigned ID,typename Functor>
    typename Func<typename Functor::result_type>::type get_wrapper(Functor f)
    {
        (get_local<ID,Functor>()) = f;
        return wrapper<ID,Functor>;
    }
    
    // ----------------------------------------------------------------------
    
    void test(void (*fptr)())
    {
        fptr();
    }
    
    struct SomeStruct
    {
        int data;
        void some_method()
        {
            cout << data << endl;
        }
        void another_method()
        {
            cout << -data << endl;
        }
    };
    
    int main()
    {
        SomeStruct local[] = { {11}, {22}, {33} };
    
        test(get_wrapper<0>(  boost::bind(&SomeStruct::some_method,local[0]) ));
        test(get_wrapper<1>(  boost::bind(&SomeStruct::another_method,local[0]) ));
    
        test(get_wrapper<2>(  boost::bind(&SomeStruct::some_method,local[1]) ));
        test(get_wrapper<3>(  boost::bind(&SomeStruct::another_method,local[1]) ));
    
        test(get_wrapper<4>(  boost::bind(&SomeStruct::some_method,local[2]) ));
        test(get_wrapper<5>(  boost::bind(&SomeStruct::another_method,local[2]) ));
    }
    

    P.S. Beaware of multi-thread access - in such cases you should use some kind of Thread-local storage data.

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  • 2020-11-28 09:41

    As other people mentioned you have no choice but to use global or static data to provide bind call context as raw function. But provided solution is not general, it's stuck with empty parameter list of functor. You will need to write manually wrapper, get_wrapper and Func for each different function signature you want to bind and give them different names.

    I would like to propose more generalized solution for raw bind:

    #include <iostream>
    #include <memory>
    #include <functional>
    #include <cassert>
    
    // Raw Bind - simulating auto storage behavior for static storage data
    template <typename BindFunctor, typename FuncWrapper> class scoped_raw_bind
    {
    public:
    
       typedef scoped_raw_bind<BindFunctor, FuncWrapper> this_type;
    
       // Make it Move-Constructible only
       scoped_raw_bind(const this_type&) = delete;
       this_type& operator=(const this_type&) = delete;
       this_type& operator=(this_type&& rhs) = delete;
    
       scoped_raw_bind(this_type&& rhs): m_owning(rhs.m_owning)
       {
          rhs.m_owning = false;
       }
    
       scoped_raw_bind(BindFunctor b): m_owning(false)
       {
          // Precondition - check that we don't override static data for another raw bind instance
          if(get_bind_ptr() != nullptr)
          {
            assert(false);
            return;
          }
          // Smart pointer is required because bind expression is copy-constructible but not copy-assignable
          get_bind_ptr().reset(new BindFunctor(b));
          m_owning = true;
       }
    
       ~scoped_raw_bind()
       {
         if(m_owning)
         {
            assert(get_bind_ptr() != nullptr);
            get_bind_ptr().reset();
         }
       }
    
       decltype(&FuncWrapper::call) get_raw_ptr()
       {
          return &FuncWrapper::call;
       }
    
       static BindFunctor& get_bind()
       { 
          return *get_bind_ptr();
       }
    
    private:
    
      bool m_owning;
    
      static std::unique_ptr<BindFunctor>& get_bind_ptr()
      {
         static std::unique_ptr<BindFunctor> s_funcPtr;
         return s_funcPtr;
      }
    
    };
    
    // Handy macro for creating raw bind object
    // W is target function wrapper, B is source bind expression
    #define RAW_BIND(W,B) std::move(scoped_raw_bind<decltype(B), W<decltype(B), __COUNTER__>>(B));
    
    // Usage
    ///////////////////////////////////////////////////////////////////////////
    
    // Target raw function signature
    typedef void (*TargetFuncPtr)(double, int, const char*);
    
    // Function that need to be called via bind
    void f(double d, int i, const char* s1, const char* s2)
    {
       std::cout << "f(" << d << ", " << i << ", " << s1 << ", " << s2 << ")" << std::endl;
    }
    
    // Wrapper for bound function
    // id is required to generate unique type with static data for
    // each raw bind instantiation.
    // THE ONLY THING THAT YOU NEED TO WRITE MANUALLY!
    template <typename BindFunc, int id = 0> struct fWrapper
    {
       static void call(double d, int i, const char* s)
       {
          scoped_raw_bind<BindFunc, fWrapper<BindFunc, id>>::get_bind()(d, i, s);
       }
    };
    
    int main()
    {
       using namespace std::placeholders;
    
       auto rf1 = RAW_BIND(fWrapper, std::bind(&f, _1, _2, _3, "This is f trail - 1"));
       TargetFuncPtr f1 = rf1.get_raw_ptr();
       f1(1.2345, 42, "f1: Bind! Bind!");
    
       auto rf2 = RAW_BIND(fWrapper, std::bind(&f, _1, _2, _3, "This is f trail - 2"));
       TargetFuncPtr f2 = rf2.get_raw_ptr();
       f2(10.2345, 420, "f2: Bind! Bind!");
    
       auto rf3 = RAW_BIND(fWrapper, std::bind(&f, _1, _2, _3, "This is f trail - 3"));
       TargetFuncPtr f3 = rf3.get_raw_ptr();
       f3(100.2345, 4200, "f3: Bind! Bind!");
    }
    

    It was tested - see Live Action Here

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  • 2020-11-28 09:42

    It doesn't compile because the third-party function is expecting a pointer-to-function, but you are trying to pass it a pointer-to-member-function. The two types are fundamentally different, and cannot be interchanged. In fact, pointers-to-member-functions are very often strange animals.

    Here's an SSCCE illustrating the problem you're having:

    #include <iostream>
    #include <iomanip>
    using namespace std;
    
    typedef void(*SpeakFn)(void);
    
    void Bark()
    {
        cout << "WOOF" << endl;
    }
    
    void Meow()
    {
        cout << "meeow" << endl;
    }
    
    void SpeakUsing(SpeakFn fn)
    {
        fn();
    }
    
    class Alligator
    {
    public:
        void Speak()
        {
            cout << "YAWWW" << endl;
        }
        typedef void(Alligator::*AlligatorSpeakFn)(void);
    
        void SpeakUsing(AlligatorSpeakFn fn)
        {
            (this->*fn)();
        }
    };
    
    int main()
    {
        SpeakUsing(&Bark); // OK
    
        Alligator a;
        Alligator::AlligatorSpeakFn mem_fn = &Alligator::Speak;
        a.SpeakUsing(mem_fn);   // OK
    
        SpeakUsing(mem_fn); // NOT OK -- can't cvt from fn-ptr to mem-fn-ptr
    }
    

    You can't call SpeakUsing with a pointer-to-member-function because it's not convertible to pointer-to-function.

    Use a static member function instead, such as:

    class Alligator
    {
    public:
        static void Speak()
        {
            cout << "YAWWW" << endl;
        }
        typedef void(*AlligatorSpeakFn)(void);
    
        void SpeakUsing(AlligatorSpeakFn fn)
        {
            fn();
        }
    };
    
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  • 2020-11-28 09:57

    No, not easily. The problem is that a function pointer has one chunk of info - the address of the function. A method needs both that and the address of the object, or alternatively it could be passed the objects address as a parameter.

    There are extremely hackey ways to do this, but they are going to be platform specific. And extremely hackey. So much so that I will recommend global variables instead of using them.

    You do know how to do this if there is a single global instance of the class, right?

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