I created a .NET Core application (v1.1) in Visual Studio 2017. When I compile it, I get a DLL file produced instead of the expected EXE file for the built project. I did ch
Starting with .NET Core 2.2 you can build framework-dependent executables
Although building a self-contained deployment can be a good solution, it has its own drawbacks. (See R.Titov and Martin Ullrichs' answers on SCD-s.)
Fortunately, .NET Core 2.2 supports the building of so called framework-dependent executable-s, that are essentially a wrapper binary (.exe on Windows) around the standard dll-s.
This way you have all the advantages (and disadvantages) of the standard framework-dependent deployment (again, see Martin's answer), but you have a convenient way to launch it, without having to call it through the dotnet CLI.
You can publish your app as a Framework-Dependent Executable using the following syntax:
dotnet publish -c Release -r <RID> --self-contained false
Where RID is the usual runtime identifier, e.g. win-x64
or whatever platform you wish to build for (see the catalog here).
That's how you do a self-contained publish with command-line in any OS:
dotnet publish C:\src\App\App.csproj -c release -r win-x64 -o output-win-x64
Besides, you might want to get the output decreased from typical ~60 MB for a simple Hello World app to ~30 MB by using ILLink.
Also, you might want to go further and get a single .exe file of a size at around 5 MB and use ILCompiler. See this reply.
Update 2019:
.NET Core 3.0+ projects will now include an executable for the platform you build on by default. This is just a shim executable and your main logic is still inside a .dll
file.
But .NET Core 3.0 also introduced single-file deployments so deploying with
dotnet publish -r win-x64 -p:PublishSingleFile=True --self-contained false
will create a single .exe file containing all your dependencies. You can change --self-contained
to true
to also include the .NET Core Runtime as well so .NET Core does not need to be installed globally on the target machine.
Original
.NET Core applications are supposed to be .dll
files. OutputType
set to Exe
in this case means "executable" and does everything necessary to ensure that the output is runnable (entry point from Main()
method, .runtimeconfig.json
file). The resulting DLL file is meant to be run using:
dotnet yourapp.dll
This DLL file works across all platforms that are supported by the .NET Core runtime (Windows, Linux, and macOS). This is called a "portable" or "framework dependent" deployment.
If you want really a .exe
file, consider self-contained deployments. This will create an output that contains its own copy of the .NET Core runtime and an yourapp.exe
file - but it also increases the size of the published application and it needs to be updated when new versions of the runtime are released.
Also, the resulting application only works on the operating system published for.
Refer to .NET Core application deployment for more details on the deployment options and how to set them up.
In Visual Studio 2017:
In the folder <Your project>\bin\Debug\netcoreapp2.1\win-x86\ you will see the EXE file:
The other answers are good, but what I find sometimes convenient is:
dotnet
on the command lineFor this, a bat file wrapper can be used, similar to these lines:
@ECHO OFF
REM see http://joshua.poehls.me/powershell-batch-file-wrapper/
SET SCRIPTNAME=%~d0%~p0%~n0.dll
SET ARGS=%*
dotnet "%SCRIPTNAME%" %ARGS%
EXIT /B %ERRORLEVEL%
If your application ends up in yourapp.dll
, name the bat file yourapp.bat
and place it along side the DLL file. Now instead of dotnet yourapp.dll params
you can call yourapp params
.
Note that the context of this answer is in-house tooling, so all the developers using the utility will have a pretty standard development machine setup. If this is to be distributed to an external customer who is running who knows what on their boxes, the self-contained option is far superior.