Using this tutorial here: http://www.musicalgeometry.com/?p=1297 I have created a custom overlay and image capture with AVCaptureSession
.
I am attemptin
Based on previous answers I made my own version with some validations and one specific change, the current camera input might not be the first object of the capture session's inputs, so I changed this:
//Remove existing input
AVCaptureInput* currentCameraInput = [self.captureSession.inputs objectAtIndex:0];
[self.captureSession removeInput:currentCameraInput];
To this (removing all video type inputs):
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
break;
}
}
Here's the entire code:
if (!self.captureSession) return;
[self.captureSession beginConfiguration];
AVCaptureDeviceInput *currentCameraInput;
// Remove current (video) input
for (AVCaptureDeviceInput *input in self.captureSession.inputs) {
if ([input.device hasMediaType:AVMediaTypeVideo]) {
[self.captureSession removeInput:input];
currentCameraInput = input;
break;
}
}
if (!currentCameraInput) return;
// Switch device position
AVCaptureDevicePosition captureDevicePosition = AVCaptureDevicePositionUnspecified;
if (currentCameraInput.device.position == AVCaptureDevicePositionBack) {
captureDevicePosition = AVCaptureDevicePositionFront;
} else {
captureDevicePosition = AVCaptureDevicePositionBack;
}
// Select new camera
AVCaptureDevice *newCamera;
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *captureDevice in devices) {
if (captureDevice.position == captureDevicePosition) {
newCamera = captureDevice;
}
}
if (!newCamera) return;
// Add new camera input
NSError *error;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&error];
if (!error && [self.captureSession canAddInput:newVideoInput]) {
[self.captureSession addInput:newVideoInput];
}
[self.captureSession commitConfiguration];
Swift 3
func switchCamera() {
session?.beginConfiguration()
let currentInput = session?.inputs.first as? AVCaptureDeviceInput
session?.removeInput(currentInput)
let newCameraDevice = currentInput?.device.position == .back ? getCamera(with: .front) : getCamera(with: .back)
let newVideoInput = try? AVCaptureDeviceInput(device: newCameraDevice)
session?.addInput(newVideoInput)
session?.commitConfiguration()
}
// MARK: - Private
extension CameraService {
func getCamera(with position: AVCaptureDevicePosition) -> AVCaptureDevice? {
guard let devices = AVCaptureDevice.devices(withMediaType: AVMediaTypeVideo) as? [AVCaptureDevice] else {
return nil
}
return devices.filter {
$0.position == position
}.first
}
}
Swift 4
You can check full implementation in this gist
You first need to remove the existing AVCameraInput from the AVCaptureSession and then add a new AVCameraInput to the AVCaptureSession. The following works for me (under ARC):
-(IBAction)switchCameraTapped:(id)sender
{
//Change camera source
if(_captureSession)
{
//Indicate that some changes will be made to the session
[_captureSession beginConfiguration];
//Remove existing input
AVCaptureInput* currentCameraInput = [_captureSession.inputs objectAtIndex:0];
[_captureSession removeInput:currentCameraInput];
//Get new input
AVCaptureDevice *newCamera = nil;
if(((AVCaptureDeviceInput*)currentCameraInput).device.position == AVCaptureDevicePositionBack)
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionFront];
}
else
{
newCamera = [self cameraWithPosition:AVCaptureDevicePositionBack];
}
//Add input to session
NSError *err = nil;
AVCaptureDeviceInput *newVideoInput = [[AVCaptureDeviceInput alloc] initWithDevice:newCamera error:&err];
if(!newVideoInput || err)
{
NSLog(@"Error creating capture device input: %@", err.localizedDescription);
}
else
{
[_captureSession addInput:newVideoInput];
}
//Commit all the configuration changes at once
[_captureSession commitConfiguration];
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
- (AVCaptureDevice *) cameraWithPosition:(AVCaptureDevicePosition) position
{
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices)
{
if ([device position] == position) return device;
}
return nil;
}
Swift 4/5
@IBAction func switchCameraTapped(sender: Any) {
//Change camera source
if let session = captureSession {
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first else {
return
}
//Indicate that some changes will be made to the session
session.beginConfiguration()
session.removeInput(currentCameraInput)
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevice.Position) -> AVCaptureDevice? {
let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified)
for device in discoverySession.devices {
if device.position == position {
return device
}
}
return nil
}
Swift 3 Edit (Combined with François-Julien Alcaraz answer):
@IBAction func switchCameraTapped(sender: Any) {
//Change camera source
if let session = captureSession {
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first as? AVCaptureInput else {
return
}
session.removeInput(currentCameraInput)
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice? {
if let discoverySession = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaTypeVideo, position: .unspecified) {
for device in discoverySession.devices {
if device.position == position {
return device
}
}
}
return nil
}
Swift version to @NES_4Life's answer:
@IBAction func switchCameraTapped(sender: AnyObject) {
//Change camera source
if let session = captureSession {
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
let currentCameraInput:AVCaptureInput = session.inputs.first as! AVCaptureInput
session.removeInput(currentCameraInput)
//Get new input
var newCamera:AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .Back)
{
newCamera = cameraWithPosition(.Front)
}
else
{
newCamera = cameraWithPosition(.Back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if(newVideoInput == nil || err != nil)
{
print("Error creating capture device input: \(err!.localizedDescription)")
}
else
{
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevicePosition) -> AVCaptureDevice?
{
let devices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo)
for device in devices {
let device = device as! AVCaptureDevice
if device.position == position {
return device
}
}
return nil
}
Here is an updated version of chengsam's code that includes the fix for 'Multiple audio/video AVCaptureInputs are not currently supported'.
func switchCameraTapped() {
//Change camera source
//Indicate that some changes will be made to the session
session.beginConfiguration()
//Remove existing input
guard let currentCameraInput: AVCaptureInput = session.inputs.first else {
return
}
//Get new input
var newCamera: AVCaptureDevice! = nil
if let input = currentCameraInput as? AVCaptureDeviceInput {
if (input.device.position == .back) {
newCamera = cameraWithPosition(position: .front)
} else {
newCamera = cameraWithPosition(position: .back)
}
}
//Add input to session
var err: NSError?
var newVideoInput: AVCaptureDeviceInput!
do {
newVideoInput = try AVCaptureDeviceInput(device: newCamera)
} catch let err1 as NSError {
err = err1
newVideoInput = nil
}
if let inputs = session.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
session.removeInput(input)
}
}
if newVideoInput == nil || err != nil {
print("Error creating capture device input: \(err?.localizedDescription)")
} else {
session.addInput(newVideoInput)
}
//Commit all the configuration changes at once
session.commitConfiguration()
}
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(position: AVCaptureDevice.Position) -> AVCaptureDevice? {
let discoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified)
for device in discoverySession.devices {
if device.position == position {
return device
}
}
return nil
}
Swift 3 version of cameraWithPosition without deprecated warning :
// Find a camera with the specified AVCaptureDevicePosition, returning nil if one is not found
func cameraWithPosition(_ position: AVCaptureDevicePosition) -> AVCaptureDevice?
{
if let deviceDescoverySession = AVCaptureDeviceDiscoverySession.init(deviceTypes: [AVCaptureDeviceType.builtInWideAngleCamera],
mediaType: AVMediaTypeVideo,
position: AVCaptureDevicePosition.unspecified) {
for device in deviceDescoverySession.devices {
if device.position == position {
return device
}
}
}
return nil
}
If you want, you can also get the new devicesTypes from iPhone 7+ (dual camera) by changing the deviceTypes array.
Here's a good read : https://forums.developer.apple.com/thread/63347