I had an article, but I lost it. It showed and described a couple of C/C++ tricks that people should be careful. One of them interested me but now that I am trying to repli
Did you try this?
ptr = const_cast<int *>(ptr_to_a);
That should help it compile but it's not really by accident due to the cast.
Final Solution: it will change const
variable a value;
cont int a = 10;
*(int*)&a= 5; // now a prints 5
// works fine.
Back in the mists of time, we paleo-programmers used FORTRAN. FORTRAN passed all its parameters by reference, and didn't do any typechecking. This meant it was quite easy to accidentally change the value of even a literal constant. You could pass "3" to a SUBROUTINE, and it would come back changed, and so every time from then on where your code had a "3", it would actually act like a different value. Let me tell you, those were hard bugs to find and fix.
I was looking on how to convert between consts and I found this one http://www.possibility.com/Cpp/const.html maybe it can be useful to someone. :)
Just a guess, but a common question is why one can't convert an int**
to a const int**
, which at first appears to be reasonable (after all, you're just adding a const
, which is normally ok). The reason is that if you could do this, you could accidentally modify a const
object:
const int x = 3;
int *px;
const int **ppx = &px; // ERROR: conversion from 'int**' to 'const int**'
*ppx = &x; // ok, assigning 'const int*' to 'const int*'
*px = 4; // oops, just modified a const object
It's a very non-intuitive result, but the only way to make sure that you can't modify a const
object in this case (note how there are no typecasts) is to make line 3 an error.
You're only allowed to add const
without a cast at the FIRST level of indirection:
int * const *ppx = &px; // this is ok
*ppx = &x; // but now this is an error because *ppx is 'const'
In C++, it is impossible to modify a const
object without using a typecast of some sort. You'll have to use either a C-style cast or a C++-style const_cast
to remove the const
-ness. Any other attempt to do so will result in a compiler error somewhere.
I have tested the code below and it successfully changes the constant member variables.
#include <iostream>
class A
{
private:
int * pc1; // These must stay on the top of the constant member variables.
int * pc2; // Because, they must be initialized first
int * pc3; // in the constructor initialization list.
public:
A() : c1(0), c2(0), c3(0), v1(0), v2(0), v3(0) {}
A(const A & other)
: pc1 (const_cast<int*>(&other.c1)),
pc2 (const_cast<int*>(&other.c2)),
pc3 (const_cast<int*>(&other.c3)),
c1 (*pc1),
c2 (*pc2),
c3 (*pc3),
v1 (other.v1),
v2 (other.v2),
v3 (other.v3)
{
}
A(int c11, int c22, int c33, int v11, int v22, int v33) : c1(c11), c2(c22), c3(c33), v1(v11), v2(v22), v3(v33)
{
}
const A & operator=(const A & Rhs)
{
pc1 = const_cast<int*>(&c1);
pc2 = const_cast<int*>(&c2),
pc3 = const_cast<int*>(&c3),
*pc1 = *const_cast<int*>(&Rhs.c1);
*pc2 = *const_cast<int*>(&Rhs.c2);
*pc3 = *const_cast<int*>(&Rhs.c3);
v1 = Rhs.v1;
v2 = Rhs.v2;
v3 = Rhs.v3;
return *this;
}
const int c1;
const int c2;
const int c3;
int v1;
int v2;
int v3;
};
std::wostream & operator<<(std::wostream & os, const A & a)
{
os << a.c1 << '\t' << a.c2 << '\t' << a.c3 << '\t' << a.v1 << '\t' << a.v2 << '\t' << a.v3 << std::endl;
return os;
}
int wmain(int argc, wchar_t *argv[], wchar_t *envp[])
{
A ObjA(10, 20, 30, 11, 22, 33);
A ObjB(40, 50, 60, 44, 55, 66);
A ObjC(70, 80, 90, 77, 88, 99);
A ObjD(ObjA);
ObjB = ObjC;
std::wcout << ObjA << ObjB << ObjC << ObjD;
system("pause");
return 0;
}
The console output is:
10 20 30 11 22 33
70 80 90 77 88 99
70 80 90 77 88 99
10 20 30 11 22 33
Press any key to continue . . .
Here, the handicap is, you have to define as many pointers as number of constant member variables you have.